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InputController.h
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/*
* InputController.h
*
*
* Created by João Caxaria on 4/28/09.
* Copyright 2009 Imaginary Factory. All rights reserved.
*
*/
#ifdef __cplusplus
extern "C" {
#endif
static inline double _icPointLineComparison(CGPoint point, CGPoint lineA, CGPoint lineB)
{
return (0.5) * (lineA.x*lineB.y - lineA.y*lineB.x -point.x*lineB.y + point.y*lineB.x + point.x*lineA.y - point.y*lineA.x);
}
static inline CGPoint _icRotateRealWorld(CGPoint location)
{
return [[CCDirector sharedDirector] convertToGL:location];
}
static inline CGFloat icDistanceBetweenTwoPoints(CGPoint fromPoint, CGPoint toPoint)
{
return ccpDistance(fromPoint, toPoint);
}
static inline bool icIsPointInside(CGPoint point, CGRect rect)
{
return CGRectContainsPoint(rect, point);
}
static inline int icFingerCount(NSSet * touches, UIEvent * event)
{
return [[event allTouches] count];
}
static inline CGPoint icFingerLocation(int finger, NSSet * touches, UIEvent* event)
{
NSSet *allTouches = [event allTouches];
if((unsigned)finger == 0 || (unsigned)finger > [allTouches count])
{
#ifdef ASSERT_DEBUG
{
@throw [[[NSException alloc] initWithName:@"InputController::fingerLocation" reason:@"No such finger" userInfo:nil] autorelease];
}
#endif
return CGPointZero;
}
UITouch *touch = [[allTouches allObjects] objectAtIndex:finger - 1];
CGPoint location = [touch locationInView:[touch view]];
return _icRotateRealWorld(location);
}
static inline CGPoint icPreviousFingerLocation(int finger, NSSet * touches, UIEvent* event)
{
NSSet *allTouches = [event allTouches];
if((unsigned)finger == 0 || (unsigned)finger > [allTouches count])
{
#ifdef ASSERT_DEBUG
{
@throw [[[NSException alloc] initWithName:@"InputController::previousFingerLocation" reason:@"No such finger" userInfo:nil] autorelease];
}
#endif
return CGPointZero;
}
UITouch *touch = [[allTouches allObjects] objectAtIndex:finger - 1];
CGPoint location = [touch previousLocationInView:[touch view]];
return _icRotateRealWorld(location);
}
static inline bool icWasSwipeLeft(NSSet * touches, UIEvent *event)
{
NSSet *allTouches = [event allTouches];
if(1 != [allTouches count])
return false;
UITouch *touch = [[allTouches allObjects] objectAtIndex:0];
CGPoint start = [touch previousLocationInView:[touch view]];
CGPoint end = [touch locationInView:[touch view]];
start = _icRotateRealWorld(start);
end = _icRotateRealWorld(end);
if(start.x > end.x)
{
return true;
}
return false;
}
static inline bool icWasSwipeRight(NSSet * touches ,UIEvent * event)
{
NSSet *allTouches = [event allTouches];
if(1 != [allTouches count])
return false;
UITouch *touch = [[allTouches allObjects] objectAtIndex:0];
CGPoint start = [touch previousLocationInView:[touch view]];
CGPoint end = [touch locationInView:[touch view]];
start = _icRotateRealWorld(start);
end = _icRotateRealWorld(end);
if(start.x < end.x)
{
return true;
}
return false;
}
static inline bool icWasSwipeUp(NSSet * touches ,UIEvent * event)
{
NSSet *allTouches = [event allTouches];
if(1 != [allTouches count])
return false;
UITouch *touch = [[allTouches allObjects] objectAtIndex:0];
CGPoint start = [touch previousLocationInView:[touch view]];
CGPoint end = [touch locationInView:[touch view]];
start = _icRotateRealWorld(start);
end = _icRotateRealWorld(end);
if(start.y < end.y)
{
return true;
}
return false;
}
static inline bool icWasSwipeDown(NSSet * touches ,UIEvent * event)
{
NSSet *allTouches = [event allTouches];
if(1 != [allTouches count])
return false;
UITouch *touch = [[allTouches allObjects] objectAtIndex:0];
CGPoint start = [touch previousLocationInView:[touch view]];
CGPoint end = [touch locationInView:[touch view]];
start = _icRotateRealWorld(start);
end = _icRotateRealWorld(end);
if(start.y > end.y)
{
return true;
}
return false;
}
static inline bool icWasDragLeft(NSSet * touches ,UIEvent * event)
{
NSSet *allTouches = [event allTouches];
if(2 != [allTouches count])
return false;
UITouch *touch = [[allTouches allObjects] objectAtIndex:0];
CGPoint start1 = [touch previousLocationInView:[touch view]];
CGPoint end1 = [touch locationInView:[touch view]];
start1 = _icRotateRealWorld(start1);
end1 = _icRotateRealWorld(end1);
touch = [[allTouches allObjects] objectAtIndex:1];
CGPoint start2 = [touch previousLocationInView:[touch view]];
CGPoint end2 = [touch locationInView:[touch view]];
start2 = _icRotateRealWorld(start2);
end2 = _icRotateRealWorld(end2);
if(start1.x > end1.x && start2.x > end2.x)
{
return true;
}
return false;
}
static inline bool icWasDragRight(NSSet * touches ,UIEvent * event)
{
NSSet *allTouches = [event allTouches];
if(2 != [allTouches count])
return false;
UITouch *touch = [[allTouches allObjects] objectAtIndex:0];
CGPoint start1 = [touch previousLocationInView:[touch view]];
CGPoint end1 = [touch locationInView:[touch view]];
start1 = _icRotateRealWorld(start1);
end1 = _icRotateRealWorld(end1);
touch = [[allTouches allObjects] objectAtIndex:1];
CGPoint start2 = [touch previousLocationInView:[touch view]];
CGPoint end2 = [touch locationInView:[touch view]];
start2 = _icRotateRealWorld(start2);
end2 = _icRotateRealWorld(end2);
if(start1.x < end1.x && start2.x < end2.x)
{
return true;
}
return false;
}
static inline bool icWasDragUp(NSSet * touches ,UIEvent * event)
{
NSSet *allTouches = [event allTouches];
if(2 != [allTouches count])
return false;
UITouch *touch = [[allTouches allObjects] objectAtIndex:0];
CGPoint start1 = [touch previousLocationInView:[touch view]];
CGPoint end1 = [touch locationInView:[touch view]];
start1 = _icRotateRealWorld(start1);
end1 = _icRotateRealWorld(end1);
touch = [[allTouches allObjects] objectAtIndex:1];
CGPoint start2 = [touch previousLocationInView:[touch view]];
CGPoint end2 = [touch locationInView:[touch view]];
start2 = _icRotateRealWorld(start2);
end2 = _icRotateRealWorld(end2);
if(start1.y < end1.y && start2.y < end2.y)
{
return true;
}
return false;
}
static inline bool icWasDragDown(NSSet * touches ,UIEvent * event)
{
NSSet *allTouches = [event allTouches];
if(2 != [allTouches count])
return false;
UITouch *touch = [[allTouches allObjects] objectAtIndex:0];
CGPoint start1 = [touch previousLocationInView:[touch view]];
CGPoint end1 = [touch locationInView:[touch view]];
start1 = _icRotateRealWorld(start1);
end1 = _icRotateRealWorld(end1);
touch = [[allTouches allObjects] objectAtIndex:1];
CGPoint start2 = [touch previousLocationInView:[touch view]];
CGPoint end2 = [touch locationInView:[touch view]];
start2 = _icRotateRealWorld(start2);
end2 = _icRotateRealWorld(end2);
if(start1.y > end1.y && start2.y > end2.y)
{
return true;
}
return false;
}
static inline bool icWasZoomIn(NSSet * touches ,UIEvent * event)
{
NSSet *allTouches = [event allTouches];
if(2 != [allTouches count])
return false;
UITouch *touch = [[allTouches allObjects] objectAtIndex:0];
CGPoint start1 = [touch previousLocationInView:[touch view]];
CGPoint end1 = [touch locationInView:[touch view]];
start1 = _icRotateRealWorld(start1);
end1 = _icRotateRealWorld(end1);
touch = [[allTouches allObjects] objectAtIndex:1];
CGPoint start2 = [touch previousLocationInView:[touch view]];
CGPoint end2 = [touch locationInView:[touch view]];
start2 = _icRotateRealWorld(start2);
end2 = _icRotateRealWorld(end2);
float initialDistance = icDistanceBetweenTwoPoints(start1, start2);
float endDistance = icDistanceBetweenTwoPoints(end1, end2);
if(endDistance > initialDistance)
{
return true;
}
return false;
}
static inline bool icWasZoomOut(NSSet * touches ,UIEvent * event)
{
NSSet *allTouches = [event allTouches];
if(2 != [allTouches count])
return false;
UITouch *touch = [[allTouches allObjects] objectAtIndex:0];
CGPoint start1 = [touch previousLocationInView:[touch view]];
CGPoint end1 = [touch locationInView:[touch view]];
start1 = _icRotateRealWorld(start1);
end1 = _icRotateRealWorld(end1);
touch = [[allTouches allObjects] objectAtIndex:1];
CGPoint start2 = [touch previousLocationInView:[touch view]];
CGPoint end2 = [touch locationInView:[touch view]];
start2 = _icRotateRealWorld(start2);
end2 = _icRotateRealWorld(end2);
float initialDistance = icDistanceBetweenTwoPoints(start1, start2);
float endDistance = icDistanceBetweenTwoPoints(end1, end2);
if(endDistance < initialDistance)
{
return true;
}
return false;
}
static inline bool icWasAClickGeneric(NSSet * touches, UIEvent *event, int fingers, int taps)
{
NSSet *allTouches = [event allTouches];
if((unsigned)fingers != [allTouches count])
return false;
UITouch *touch = [[allTouches allObjects] objectAtIndex:0];
return (unsigned)[touch phase] == (unsigned)UITouchPhaseEnded && (unsigned)[touch tapCount] == (unsigned)taps;
}
static inline bool icWasAClick(NSSet * touches ,UIEvent * event)
{
return icWasAClickGeneric(touches, event, 1, 1);
}
static inline bool icWasADoubleClick(NSSet * touches ,UIEvent * event)
{
return icWasAClickGeneric(touches, event, 1, 2);
}
static inline CGPoint icDistance(int finger, NSSet* touches, UIEvent* event)
{
NSSet *allTouches = [event allTouches];
if((unsigned)finger == 0 || (unsigned)finger > [allTouches count])
return CGPointZero;
UITouch *touch = [[allTouches allObjects] objectAtIndex:finger - 1];
CGPoint start1 = [touch previousLocationInView:[touch view]];
CGPoint end1 = [touch locationInView:[touch view]];
start1 = _icRotateRealWorld(start1);
end1 = _icRotateRealWorld(end1);
float xDistance = ( fabs(start1.x - end1.x));
float yDistance = ( fabs(start1.y - end1.y));
return CGPointMake(xDistance, yDistance);
}
#ifdef __cplusplus
}
#endif