-
Notifications
You must be signed in to change notification settings - Fork 0
/
snake.py
225 lines (195 loc) · 6.86 KB
/
snake.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
import pygame
import random
import tkinter as tk
from tkinter.messagebox import showinfo
pygame.init()
pygame.font.init()
WIDTH, HEIGTH = 600, 600
ROWS = 20
class Cube:
rows = ROWS
width = WIDTH
heigth = HEIGTH
def __init__(self, pos, dirX = 0, dirY = -1, color = (0, 255, 0)):
self.pos = pos
self.dirX = dirX
self.dirY = dirY
self.color = color
def move(self, dirX, dirY):
self.dirX = dirX
self.dirY = dirY
self.pos = (self.pos[0] + self.dirX, self.pos[1] + self.dirY)
def draw(self, win, eyes=False):
gapX = self.width // self.rows
gapY = self.heigth // self.rows
i = self.pos[0]
j = self.pos[1]
pygame.draw.rect(win, self.color, (i * gapX , j * gapY , gapX , gapY ))
if eyes:
centre = gapX // 4
radius = 3
if self.dirX == 1: # destra
leftEye = ((i * gapX) + gapX - centre, j * gapY + centre)
rightEye = ((i * gapX) + gapX - centre, j * gapY + gapY - centre)
elif self.dirX == -1: # sinistra
leftEye = (i * gapX + centre, j * gapY + gapY - centre)
rightEye = (i * gapX + centre, j * gapY + centre)
elif self.dirY == 1: # sotto
leftEye = ((i * gapX) + gapX - centre, j * gapY + gapY - centre)
rightEye = (i * gapX + centre, j * gapY + gapY - centre)
elif self.dirY == -1: # sopra
leftEye = (i * gapX + centre, j * gapY + centre)
rightEye = ((i * gapX) + gapX - centre, j * gapY + centre)
pygame.draw.circle(win, (0, 0, 0), leftEye, radius)
pygame.draw.circle(win, (0, 0, 0), rightEye, radius)
class Snake:
body = []
turns = {}
def __init__(self, color, pos):
self.color = color
self.head = Cube(pos)
self.body.append(self.head)
self.dirX = 0
self.dirY = 1
self.pos = pos
def move(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_UP]:
if self.dirY != 1:
self.dirX = 0
self.dirY = -1
self.turns[self.head.pos[:]] = [self.dirX, self.dirY]
if keys[pygame.K_DOWN]:
if self.dirY != -1:
self.dirX = 0
self.dirY = 1
self.turns[self.head.pos[:]] = [self.dirX, self.dirY]
if keys[pygame.K_LEFT]:
if self.dirX != 1:
self.dirX = -1
self.dirY = 0
self.turns[self.head.pos[:]] = [self.dirX, self.dirY]
if keys[pygame.K_RIGHT]:
if self.dirX != -1:
self.dirX = 1
self.dirY = 0
self.turns[self.head.pos[:]] = [self.dirX, self.dirY]
for i, c in enumerate(self.body):
p = c.pos[:]
if p in self.turns:
turn = self.turns[p]
c.move(turn[0], turn[1])
if i == len(self.body) - 1:
self.turns.pop(p)
else:
if c.dirX == -1 and c.pos[0] <= 0:
c.pos = (c.rows - 1, c.pos[1])
elif c.dirX == 1 and c.pos[0] >= c.rows - 1:
c.pos = (0, c.pos[1])
elif c.dirY == -1 and c.pos[1] <= 0:
c.pos = (c.pos[0], c.rows - 1)
elif c.dirY == 1 and c.pos[1] >= c.rows - 1:
c.pos = (c.pos[0], 0)
else:
c.move(c.dirX, c.dirY)
def reset(self, pos):
self.head = Cube(pos)
self.body = []
self.body.append(self.head)
self.turns = {}
self.dirX = 0
self.dirY = -1
def eat(self):
tail = self.body[-1]
dirX, dirY = tail.dirX, tail.dirY
if dirX == 1 and dirY == 0:
self.body.append(Cube((tail.pos[0] - 1, tail.pos[1]), dirX, dirY))
elif dirX == -1 and dirY == 0:
self.body.append(Cube((tail.pos[0] + 1, tail.pos[1]), dirX, dirY))
elif dirX == 0 and dirY == 1:
self.body.append(Cube((tail.pos[0], tail.pos[1] - 1), dirX, dirY))
elif dirX == 1 and dirY == -1:
self.body.append(Cube((tail.pos[0], tail.pos[1] + 1), dirX, dirY))
def draw(self):
for i, c in enumerate(self.body):
if i == 0:
c.draw(WIN, True)
else:
c.draw(WIN)
def update_score(score):
prec_score = high_score()
with open('score.txt', 'w') as f:
if int(prec_score) > score:
f.write(str(prec_score))
else:
f.write(str(score))
def high_score():
with open('score.txt', 'r') as f:
line = f.readlines()
prec_score = line[0].strip()
return prec_score
def showScore():
score = len(s.body)
max_score = high_score()
update_score(score)
title = 'Hai perso, Riprova!'
message = f'Score: {score}\nMax Score: {max_score}'
win = tk.Tk()
win.attributes('-topmost', True)
win.withdraw()
showinfo(title, message)
WIN = pygame.display.set_mode((WIDTH, HEIGTH))
pygame.display.set_caption('Snake Game')
snakeX = ROWS // 2
snakeY = ROWS // 2
s = Snake((0, 255, 0), (snakeX, snakeY))
def drawGrid(win):
gapX = WIDTH // ROWS
gapY = HEIGTH // ROWS
x = 0
y = 0
for i in range(ROWS):
x += gapX
y += gapY
pygame.draw.line(win, (255, 255, 255), (x, 0), (x, HEIGTH))
pygame.draw.line(win, (255, 255, 255), (0, y), (WIDTH, y))
def redrawWIN(win):
global ROWS, s, apple
win.fill((0, 0, 0))
s.draw()
apple.draw(WIN)
drawGrid(win)
pygame.display.update()
def spawnApple(snake):
positions = snake.body
while True:
x = random.randrange(ROWS)
y = random.randrange(ROWS)
if len(list(filter(lambda z: z.pos == (x, y), positions))) > 0:
continue
else:
break
return x, y
apple = Cube(spawnApple(s), color=(255, 0, 0))
def main():
global ROWS, s, apple
clock = pygame.time.Clock()
run = True
while run:
pygame.time.delay(150)
clock.tick(10)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
s.move()
if s.head.pos == apple.pos:
s.eat()
apple = Cube(spawnApple(s), color=(255, 0, 0))
for x in range(len(s.body)):
if s.body[x].pos in list(map(lambda z: z.pos, s.body[x + 1 :])):
showScore()
s.reset((snakeX, snakeY))
break
redrawWIN(WIN)
main()
pygame.quit()