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Shell Assembly

Tested with CGX 2.19 / CCX 2.19

  • Shell assembly with edge to face tied Lagrange contact
  • Indenter with surface-to surface penalty contact
  • Indenter generated with nurbs based sweep, this generates a more precise hemisphere
File Contents
pre.fbd Pre-processing script for CGX
post.fbd Post-processing script for cgx
tie.inp CCX input, MPC contact with *tie
test.py python script to run the simulation

Preprocessing

A minimal sandwich structure is built with two skin sheets and a honeycomb core. The structure is supported at the edges of the bottom skin. The spherical indenter is pressed against the upper skin.

Parameter Value Description
rc 10 Width of the core sheets in mm
tc 1 Thickness of the core sheets in mm (inactive)
hc 10 Thickness of the core in mm
ls 30 Edge length of the face sheets in mm
ts 1 Thickness of the face sheets in mm
ri 10 Radius of the indenter in mm
xi -5 Displacement in x-direction (eccentricity) of the indenter in mm
> cgx -b pre.fbd

Solving

All nodes of the indenter are moved downwards in a static step with default solution controls.

> ccx tie
> monitor.py tie

Postprocessing

Create a shaded image of the deformed structure

> cgx -b post.fbd