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gulpfile.js
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const gulp = require('gulp');
const fileinclude = require('gulp-file-include');
const server = require('browser-sync').create();
const { watch, series } = require('gulp');
const sass = require('gulp-sass');
sass.compiler = require('node-sass');
const paths = {
scripts: {
src: './',
dest: './build/'
}
};
// Reload Server
async function reload() {
server.reload();
}
// Sass compiler
async function compileSass() {
gulp.src('./sass/**/*.scss')
.pipe(sass().on('error', sass.logError))
.pipe(gulp.dest('./assets/css'));
}
// Copy assets after build
async function copyAssets() {
gulp.src(['assets/**/*'])
.pipe(gulp.dest(paths.scripts.dest));
}
// Build files html and reload server
async function buildAndReload() {
await includeHTML();
await copyAssets();
reload();
}
async function includeHTML(){
return gulp.src([
'*.html',
'!header.html', // ignore
'!footer.html' // ignore
])
.pipe(fileinclude({
prefix: '@@',
basepath: '@file'
}))
.pipe(gulp.dest(paths.scripts.dest));
}
exports.includeHTML = includeHTML;
exports.default = async function() {
// Init serve files from the build folder
server.init({
server: {
baseDir: paths.scripts.dest
}
});
// Build and reload at the first time
buildAndReload();
// Watch Sass task
watch('./sass/**/*.scss', series(compileSass));
// Watch task
watch(["*.html","assets/**/*"], series(buildAndReload));
};