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Game.hpp
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#pragma once
#include <Windows.h>
#include <functional>
#if TRAE
#define GAMETRACKER 0x838330
#define GAMETRACKER_BASE_AREA (GAMETRACKER + 204)
#define MAX_UNIT_LEN 32
#define PLAYERINSTANCE 0x83833C
#define DISKFS 0x838890
#define CONFIGNAME "TRAE"
#define MAINFONT 0x007D1800
#define INSTANCELIST 0x817D64
#define GLOBALDATA 0x007C8A50
#elif TR8
#define GAMETRACKER 0x00E7F088
#define GAMETRACKER_BASE_AREA (GAMETRACKER + 56)
#define MAX_UNIT_LEN 128
#define PLAYERINSTANCE 0xE7F094
#define DISKFS 0x9CE27C
#define CONFIGNAME "TR8"
#define INSTANCELIST 0xD98D54
#define GLOBALDATA 0
#elif TR7
#define GAMETRACKER 0x010EE730
#define GAMETRACKER_BASE_AREA (GAMETRACKER + 204)
#define MAX_UNIT_LEN 32
#define PLAYERINSTANCE (GAMETRACKER + 12)
#define DISKFS 0x010EEC80
#define CONFIGNAME "TR7"
#define MAINFONT 0x01088A2C
#define INSTANCELIST 0x10CEE64
#define GLOBALDATA 0x0107F920
#else
#error "No game specified, set TRAE for Anniversary, TR7 for Legend or TR8 for Underworld"
#endif
namespace cdc
{
struct Vector
{
float x, y, z, w;
};
}
struct ObjectTracker
{
__int32 resolveObj;
char* objectName;
DWORD* object;
__int16 id;
__int16 status;
};
#if TRAE || TR7
struct Instance
{
__int64 node;
__int32 next;
__int32 prev;
cdc::Vector position;
cdc::Vector oldPosition;
cdc::Vector rotation;
cdc::Vector oldRotation;
cdc::Vector scale;
cdc::Vector shadowPosition;
cdc::Vector centerOfMass;
__int32 matrix;
__int32 oldMatrix;
__int16 unk7;
__int8 unk8;
__int8 unk9;
__int16 introNum;
DWORD* object;
};
#elif TR8
struct Instance
{
__int64 node;
Instance* next;
__int32 prev;
DWORD* object;
char padding[12];
cdc::Vector position;
cdc::Vector rotation;
};
#endif
struct Level;
struct StreamUnit;
struct Signal;
struct MeshVertex;
struct MeshVertex32;
struct StreamUnitPortal
{
char tolevelname[30];
__int16 toSignalID;
__int16 MSignalID;
__int16 streamID;
unsigned __int16* closeVertList;
float activeDistance;
StreamUnit* toStreamUnit;
cdc::Vector min;
cdc::Vector max;
cdc::Vector portalquad[4];
cdc::Vector normal;
};
struct Mesh
{
char m_box[0x20];
cdc::Vector m_position;
void* m_vertices;
void* m_faces;
int m_root;
void* m_clientData;
unsigned __int16 m_vertexType;
unsigned __int16 m_numNodes;
unsigned __int16 m_numFaces;
unsigned __int16 m_numVertices;
};
struct TerrainGroup
{
cdc::Vector globalOffset;
cdc::Vector localOffset;
int flags;
int ID;
int uniqueID;
int splineID;
Instance* instanceSpline;
Level* level;
Mesh* mesh;
char pad[0x74];
};
struct Terrain
{
__int16 UnitChangeFlags;
__int16 spad;
int numIntros;
int introList;
int numStreamUnitPortals;
// all portals
StreamUnitPortal* streamUnitPortals;
int numTerrainGroups;
TerrainGroup* terrainGroups;
TerrainGroup* signalTerrainGroup;
Signal* signals;
};
struct Level
{
Terrain* terrain;
char pad[140];
Signal* SignalListStart;
__int16* SignalIDList;
void* splineCameraData;
int reloc; // void* to script PE
};
struct StreamUnit
{
int id;
__int8 used;
__int8 unitHidden;
__int16 flags;
Level* level;
};
struct Model
{
int version;
int numSegments;
int numVirtSegments;
int segmentList;
cdc::Vector modelScale;
int numVertices;
int vertexList;
int numNormals;
int normalList;
int numFaces;
int faceList;
};
struct MeshVertex
{
__int16 x;
__int16 y;
__int16 z;
};
struct MeshVertex32
{
float x;
float y;
float z;
float w;
};
struct BBox
{
cdc::Vector bMin;
cdc::Vector bMax;
};
struct SignalFace
{
unsigned __int16 i0;
unsigned __int16 i1;
unsigned __int16 i2;
char adjacencyFlags;
char collisionFlags;
unsigned __int16 id;
};
struct IndexedFace
{
unsigned __int16 i0;
unsigned __int16 i1;
unsigned __int16 i2;
char adjacencyFlags;
char collisionFlags;
char clientFlags;
char materialType;
};
struct DRAWVERTEX
{
float x;
float y;
float z;
int color;
float u;
float v;
__int64 anPad;
};
// taken from TRAE.pdb
// should be compatible with TR7
enum MUD_FLAGS
{
MUD_FLAG_NONE = 0,
MUD_FLAG_POLYLINE = 1,
MUD_FLAG_INSTANCE = 2,
MUD_FLAG_WRAPS = 4,
MUD_FLAG_PATTERN_INTERACT = 0x2000,
MUD_FLAG_ENEMY_JUMP_ACROSS = 0x4000,
MUD_FLAG_ENEMY_JUMP_DOWN = 0x8000,
MUD_FLAG_ENEMY_JUMP_UP = 0x10000,
MUD_FLAG_ATTACHPOINTS = 0x20000,
MUD_FLAG_PERCH = 0x40000,
MUD_FLAG_ROPE = 0x80000,
MUD_FLAG_WATER = 0x100000,
MUD_FLAG_CLOSEJUMPTARGET = 0x200000,
MUD_FLAG_LADDER = 0x400000,
MUD_FLAG_MANTLEDOWN = 0x800000,
MUD_FLAG_ZIPLINE = 0x1000000,
MUD_FLAG_HORIZPOLE = 0x2000000,
MUD_FLAG_VERTPOLE = 0x4000000,
MUD_FLAG_WALLVERTPOLE = 0x8000000,
MUD_FLAG_ENEMYDROPDOWN = 0x10000000,
MUD_FLAG_JUMPLANDING = 0x20000000,
MUD_FLAG_LEDGEGRAB = 0x40000000,
MUD_FLAG_DISABLED = 0x80000000,
MUD_FLAG_ALL_TYPES = 0x0FFFDC000,
MUD_FLAG_ALL = 0x0FFFFFFFF
};
struct MudFlag
{
int flag;
const char* name;
};
constexpr MudFlag mudFlags[22]
{
MudFlag { MUD_FLAG_NONE, "NONE | " },
MudFlag { MUD_FLAG_INSTANCE, "INSTANCE | " },
MudFlag { MUD_FLAG_WRAPS, "WRAPS | " },
MudFlag { MUD_FLAG_PATTERN_INTERACT, "PATTERN_INTERACT | " },
MudFlag { MUD_FLAG_ENEMY_JUMP_ACROSS, "ENEMY_JUMP_ACROSS | " },
MudFlag { MUD_FLAG_ENEMY_JUMP_DOWN, "ENEMY_JUMP_DOWN | " },
MudFlag { MUD_FLAG_ENEMY_JUMP_UP, "ENEMY_JUMP_UP | " },
MudFlag { MUD_FLAG_ATTACHPOINTS, "ATTACHPOINTS | " },
MudFlag { MUD_FLAG_PERCH, "PERCH | " },
MudFlag { MUD_FLAG_ROPE, "ROPE | " },
MudFlag { MUD_FLAG_WATER, "WATER | " },
MudFlag { MUD_FLAG_CLOSEJUMPTARGET, "CLOSEJUMPTARGET | " },
MudFlag { MUD_FLAG_LADDER, "LADDER | " },
MudFlag { MUD_FLAG_MANTLEDOWN, "MANTLEDOWN | " },
MudFlag { MUD_FLAG_ZIPLINE, "ZIPLINE | " },
MudFlag { MUD_FLAG_HORIZPOLE, "HORIZPOLE | " },
MudFlag { MUD_FLAG_VERTPOLE, "VERTPOLE | " },
MudFlag { MUD_FLAG_WALLVERTPOLE, "WALLVERTPOLE | " },
MudFlag { MUD_FLAG_ENEMYDROPDOWN, "ENEMYDROPDOWN | " },
MudFlag { MUD_FLAG_JUMPLANDING, "JUMPLANDING | " },
MudFlag { MUD_FLAG_LEDGEGRAB, "LEDGEGRAB | " },
MudFlag { MUD_FLAG_DISABLED, "DISABLED | " },
};
class Game
{
public:
static void Initialize();
static void SwitchChapter(char* chapter);
static void ResetGame(int a1);
static void PushScreen(int screenId, int a2);
static int GetTopScreenID();
static void PushOkDialog(const char* text, void(__cdecl* fn)(), int a3, int a4);
static void PopScreen();
static void InstancePost(Instance* instance, int a2, int data);
static int InstanceQuery(Instance* instance, int a2);
static Instance* InstanceFind(int intro);
static bool CheckChapter(char* chapter);
static void SwitchPlayerCharacter();
static DWORD AnimDataSomething(int a1, int a2, int a3);
static void InstanceSetEventAnimPlaying(Instance* instance, int a2);
static void IncreaseHealth(float amount);
static void TriggerUiFadeGroup(int group);
static void SetGameValue(int key, float val, bool apply);
static double GetGameValue(int key);
static bool m_binoculars;
static void ToggleBinoculars();
static void PlayerTurnGold();
static void HideUnhideDrawGroup(int instance, int drawGroup, int on);
static Instance* BirthObjectNoParent(int unitId, cdc::Vector* position, cdc::Vector* rotation, DWORD* introData, DWORD* object, int modelnum, int initEffects);
static int GetObjectID(char* name);
};
class Stream
{
public:
static ObjectTracker* GetObjectTrackerByName(char* name);
static bool PollLoadQueue();
};
char* localstr_get(int a1);
void memcpyProtectedSection(void* dst, const void* src, size_t size);