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Add license, readme, screenshot. Version is 1.0
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LICENSE.md

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This is free and unencumbered software released into the public domain.
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Anyone is free to copy, modify, publish, use, compile, sell, or
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distribute this software, either in source code form or as a compiled
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binary, for any purpose, commercial or non-commercial, and by any
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means.
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In jurisdictions that recognize copyright laws, the author or authors
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of this software dedicate any and all copyright interest in the
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software to the public domain. We make this dedication for the benefit
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of the public at large and to the detriment of our heirs and
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successors. We intend this dedication to be an overt act of
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relinquishment in perpetuity of all present and future rights to this
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software under copyright law.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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OTHER DEALINGS IN THE SOFTWARE.
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For more information, please refer to <http://unlicense.org/>

README.md

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# Brick Game Win32
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## About the project
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Brick Game Win32 is a collection of mini games, similar to the old handheld game console with the same name from the 1990s.
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Currently it contains 2 games; a tetris and a snake game. It runs on all windows systems from Win95 up to Windows 10 and on ReactOS.
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![Screenshot](screenshot.png)
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## Compiling & Licence
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The project can be compiled from Visual Studio 6 up to the Visual Studio 2019 after importing.
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The code is in the public domain.

brick.cpp

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games[active_game].game_init();
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break;
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case IDM_HELP_ABOUT:
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MessageBox(NULL, TEXT("Brick Game by Tibor Lajos Füzi\n\nVersion 0.4"), TEXT("Brick Game"), MB_ICONINFORMATION);
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MessageBox(NULL, TEXT("Brick Game by Tibor Lajos Füzi\n\nVersion 1.0"), TEXT("Brick Game"), MB_ICONINFORMATION);
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break;
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case IDM_GAME_TETRIS:
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change_game(GAME_TETRIS, hwnd);

screenshot.png

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