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Windows build cannot run due to wxmsw32ud_core_vc_custom.dll is missing from your computer #232

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AoGao-Kedoka opened this issue Jan 6, 2024 · 4 comments

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@AoGao-Kedoka
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Is your bug report about the Desktop Multivnc or the Mobile MultiVNC?

  • Desktop (wxWidgets)

Which MultiVNC version are you using?
0.6.0

Which server are you connecting to?

  • OS version: Windows11
  • OS language: English

Describe the bug
Windows build cannot run without wxWidgets preinstalled. Error:

the code execution cannot proceed because wxbaseu32ud_vc_custom.dll was not found

To Reproduce

  • Download windows version in release
  • Install the application and run

Additional context
Not very experienced in windows packaging but the windows installer should maybe handle the missing dll installing?

@bk138
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bk138 commented Jan 15, 2024

The Windows version is still pretty much alpha but should be usable. I guess you're rather running into some wxWidgets packaging issue. Let's leave this open, it'll be tackled once the MacOS version is out.

@bk138 bk138 added this to To do in Desktop: get app published for Windows via automation Jan 15, 2024
@bk138
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bk138 commented Jan 15, 2024

https://forums.wxwidgets.org/viewtopic.php?t=50339 might have some info.

@AoGao-Kedoka
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https://forums.wxwidgets.org/viewtopic.php?t=50339 might have some info.

Thanks, after some research and testing, I think it's a packaging issue.
More information:
I can successfully build and run the application but the packaged one still failed because of the same error.
After me letting cmake install the DLLS in the executable folder for cpack, I can successfully install and run the packed application.

There are some CI issues stopping me from creating a quick PR. However I can take a look into it again when I find more time.

@bk138
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bk138 commented Jan 15, 2024

Thanks, that'd be awesome!

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