-
Notifications
You must be signed in to change notification settings - Fork 30
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
OpenGL renderer broken #92
Labels
Comments
You can assign this to me, I will work on it |
Hi @topblast, how are the fixes coming along? |
@billyquith I tried the RENDER_OPENGL renderer, I do not see any issues. Is this an issue with OPENGL_CORE? Hmm, Looking at OPENGL_CORE's fragment shader, this may the cause of the bug.(if it is OPENGL_CORE) |
@topblast I'll try and have a look this week. Holiday. etc. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Due to being busy I did not fully test the resource/renderer refactoring by @topblast.
The OpenGL renderer is broken. Looks like "last texture" not set after flushing non-textured rects. Also UVs broken?
If this doesn't get fixed I may just choose to revert the large refactoring, i.e. "Gwork should support rendering a UI using multiple renderers". I can't see that this is common use case.
The text was updated successfully, but these errors were encountered: