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game.go
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game.go
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package main // unit: Game
import (
"os"
"path/filepath"
"time"
)
// interface uses: GameVars, TxtWind
const (
PROMPT_NUMERIC = 0
PROMPT_ALPHANUM = 1
PROMPT_ANY = 2
)
const LineChars string = "\xf9\xd0Һ\xb5\xbc\xbb\xb9\xc6\xc8\xc9\xcc\xcd\xca\xcb\xce"
var (
ProgressAnimColors [8]byte = [8]byte{0x14, 0x1C, 0x15, 0x1D, 0x16, 0x1E, 0x17, 0x1F}
ProgressAnimStrings [8]string = [8]string{"....|", "...*/", "..*.-", ".*..\\", "*...|", "..../", "....-", "....\\"}
ColorNames [7]string = [7]string{"Blue", "Green", "Cyan", "Red", "Purple", "Yellow", "White"}
DiagonalDeltaX [8]int16 = [8]int16{-1, 0, 1, 1, 1, 0, -1, -1}
DiagonalDeltaY [8]int16 = [8]int16{1, 1, 1, 0, -1, -1, -1, 0}
NeighborDeltaX [4]int16 = [4]int16{0, 0, -1, 1}
NeighborDeltaY [4]int16 = [4]int16{-1, 1, 0, 0}
TileBorder TTile = TTile{Element: E_NORMAL, Color: 0x0E}
TileBoardEdge TTile = TTile{Element: E_BOARD_EDGE, Color: 0x00}
StatTemplateDefault TStat = TStat{X: 0, Y: 0, StepX: 0, StepY: 0, Cycle: 0, P1: 0, P2: 0, P3: 0, Follower: -1, Leader: -1}
)
// implementation uses: Dos, Crt, Video, Sounds, Input, Elements, Editor, Oop
func SidebarClearLine(y int16) {
VideoWriteText(60, y, 0x11, "\xb3 ")
}
func SidebarClear() {
var i int16
for i = 3; i <= 24; i++ {
SidebarClearLine(i)
}
}
func GenerateTransitionTable() {
var (
ix, iy int16
t TCoord
)
TransitionTableSize = 0
for iy = 1; iy <= BOARD_HEIGHT; iy++ {
for ix = 1; ix <= BOARD_WIDTH; ix++ {
TransitionTableSize++
TransitionTable[TransitionTableSize-1].X = ix
TransitionTable[TransitionTableSize-1].Y = iy
}
}
for ix = 1; ix <= TransitionTableSize; ix++ {
iy = Random(TransitionTableSize) + 1
t = TransitionTable[iy-1]
TransitionTable[iy-1] = TransitionTable[ix-1]
TransitionTable[ix-1] = t
}
}
func BoardClose() {
var (
ix, iy int16
ptr []byte
rle TRleTile
)
ptr = IoTmpBuf[:]
StoreString(ptr[:SizeOfBoardName], Board.Name)
ptr = ptr[SizeOfBoardName:]
ix = 1
iy = 1
rle.Count = 1
rle.Tile = Board.Tiles[ix][iy]
for {
ix++
if ix > BOARD_WIDTH {
ix = 1
iy++
}
if Board.Tiles[ix][iy].Color == rle.Tile.Color && Board.Tiles[ix][iy].Element == rle.Tile.Element && rle.Count < 255 && iy <= BOARD_HEIGHT {
rle.Count++
} else {
StoreRleTile(ptr[:SizeOfRleTile], rle)
ptr = ptr[SizeOfRleTile:]
rle.Tile = Board.Tiles[ix][iy]
rle.Count = 1
}
if iy > BOARD_HEIGHT {
break
}
}
StoreBoardInfo(ptr[:SizeOfBoardInfo], &Board.Info)
ptr = ptr[SizeOfBoardInfo:]
StoreInt16(ptr[:2], Board.StatCount)
ptr = ptr[2:]
for ix = 0; ix <= Board.StatCount; ix++ {
stat := &Board.Stats[ix]
if stat.DataLen > 0 {
for iy = 1; iy <= ix-1; iy++ {
if Board.Stats[iy].Data == stat.Data {
stat.DataLen = -iy
}
}
}
StoreStat(ptr[:SizeOfStat], &Board.Stats[ix])
ptr = ptr[SizeOfStat:]
if stat.DataLen > 0 {
copy(ptr[:stat.DataLen], stat.Data)
ptr = ptr[stat.DataLen:]
}
}
boardData := IoTmpBuf[:len(IoTmpBuf)-len(ptr)]
World.BoardLen[World.Info.CurrentBoard] = int16(len(boardData))
World.BoardData[World.Info.CurrentBoard] = make([]byte, len(boardData))
copy(World.BoardData[World.Info.CurrentBoard], boardData)
}
func BoardOpen(boardId int16) {
var (
ptr []byte
ix, iy int16
rle TRleTile
)
if boardId > World.BoardCount {
boardId = World.Info.CurrentBoard
}
ptr = World.BoardData[boardId]
Board.Name = LoadString(ptr[:SizeOfBoardName])
ptr = ptr[SizeOfBoardName:]
ix = 1
iy = 1
rle.Count = 0
for {
if rle.Count <= 0 {
rle = LoadRleTile(ptr[:SizeOfRleTile])
ptr = ptr[SizeOfRleTile:]
}
Board.Tiles[ix][iy] = rle.Tile
ix++
if ix > BOARD_WIDTH {
ix = 1
iy++
}
rle.Count--
if iy > BOARD_HEIGHT {
break
}
}
LoadBoardInfo(ptr[:SizeOfBoardInfo], &Board.Info)
ptr = ptr[SizeOfBoardInfo:]
Board.StatCount = LoadInt16(ptr[:2])
ptr = ptr[2:]
for ix = 0; ix <= Board.StatCount; ix++ {
stat := &Board.Stats[ix]
LoadStat(ptr[:SizeOfStat], &Board.Stats[ix])
ptr = ptr[SizeOfStat:]
if stat.DataLen > 0 {
stat.Data = string(ptr[:stat.DataLen])
ptr = ptr[stat.DataLen:]
} else if stat.DataLen < 0 {
stat.Data = Board.Stats[-stat.DataLen].Data
stat.DataLen = Board.Stats[-stat.DataLen].DataLen
}
}
World.Info.CurrentBoard = boardId
}
func BoardChange(boardId int16) {
Board.Tiles[Board.Stats[0].X][Board.Stats[0].Y].Element = E_PLAYER
Board.Tiles[Board.Stats[0].X][Board.Stats[0].Y].Color = ElementDefs[E_PLAYER].Color
BoardClose()
BoardOpen(boardId)
}
func BoardCreate() {
var ix, iy, i int16
Board.Name = ""
Board.Info.Message = ""
Board.Info.MaxShots = 255
Board.Info.IsDark = false
Board.Info.ReenterWhenZapped = false
Board.Info.TimeLimitSec = 0
for i = 0; i <= 3; i++ {
Board.Info.NeighborBoards[i] = 0
}
for ix = 0; ix <= BOARD_WIDTH+1; ix++ {
Board.Tiles[ix][0] = TileBoardEdge
Board.Tiles[ix][BOARD_HEIGHT+1] = TileBoardEdge
}
for iy = 0; iy <= BOARD_HEIGHT+1; iy++ {
Board.Tiles[0][iy] = TileBoardEdge
Board.Tiles[BOARD_WIDTH+1][iy] = TileBoardEdge
}
for ix = 1; ix <= BOARD_WIDTH; ix++ {
for iy = 1; iy <= BOARD_HEIGHT; iy++ {
Board.Tiles[ix][iy].Element = E_EMPTY
Board.Tiles[ix][iy].Color = 0
}
}
for ix = 1; ix <= BOARD_WIDTH; ix++ {
Board.Tiles[ix][1] = TileBorder
Board.Tiles[ix][BOARD_HEIGHT] = TileBorder
}
for iy = 1; iy <= BOARD_HEIGHT; iy++ {
Board.Tiles[1][iy] = TileBorder
Board.Tiles[BOARD_WIDTH][iy] = TileBorder
}
Board.Tiles[BOARD_WIDTH/2][BOARD_HEIGHT/2].Element = E_PLAYER
Board.Tiles[BOARD_WIDTH/2][BOARD_HEIGHT/2].Color = ElementDefs[E_PLAYER].Color
Board.StatCount = 0
Board.Stats[0].X = BOARD_WIDTH / 2
Board.Stats[0].Y = BOARD_HEIGHT / 2
Board.Stats[0].Cycle = 1
Board.Stats[0].Under.Element = E_EMPTY
Board.Stats[0].Under.Color = 0
Board.Stats[0].Data = ""
Board.Stats[0].DataLen = 0
}
func WorldCreate() {
var i int16
InitElementsGame()
World.BoardCount = 0
World.BoardLen[0] = 0
InitEditorStatSettings()
ResetMessageNotShownFlags()
BoardCreate()
World.Info.IsSave = false
World.Info.CurrentBoard = 0
World.Info.Ammo = 0
World.Info.Gems = 0
World.Info.Health = 100
World.Info.EnergizerTicks = 0
World.Info.Torches = 0
World.Info.TorchTicks = 0
World.Info.Score = 0
World.Info.BoardTimeSec = 0
World.Info.BoardTimeHsec = 0
for i = 1; i <= 7; i++ {
World.Info.Keys[i-1] = false
}
for i = 1; i <= 10; i++ {
World.Info.Flags[i-1] = ""
}
BoardChange(0)
Board.Name = "Title screen"
LoadedGameFileName = ""
World.Info.Name = ""
}
func TransitionDrawToFill(chr byte, color int16) {
var i int16
for i = 1; i <= TransitionTableSize; i++ {
VideoWriteText(TransitionTable[i-1].X-1, TransitionTable[i-1].Y-1, byte(color), string([]byte{chr}))
}
}
func TileToColorAndChar(x, y int16) (color, char byte) {
var ch byte
tile := &Board.Tiles[x][y]
if !Board.Info.IsDark || ElementDefs[Board.Tiles[x][y].Element].VisibleInDark || World.Info.TorchTicks > 0 && Sqr(int16(Board.Stats[0].X)-x)+Sqr(int16(Board.Stats[0].Y)-y)*2 < TORCH_DIST_SQR || ForceDarknessOff {
if tile.Element == E_EMPTY {
return 0x0F, ' '
} else if ElementDefs[tile.Element].HasDrawProc {
ElementDefs[tile.Element].DrawProc(x, y, &ch)
return tile.Color, ch
} else if tile.Element < E_TEXT_MIN {
return tile.Color, ElementDefs[tile.Element].Character
} else {
if tile.Element == E_TEXT_WHITE {
return 0x0F, Board.Tiles[x][y].Color
} else {
return byte((int16(tile.Element-E_TEXT_MIN)+1)*16 + 0x0F), Board.Tiles[x][y].Color
}
}
} else {
return 0x07, '\xb0'
}
}
func BoardDrawTile(x, y int16) {
color, char := TileToColorAndChar(x, y)
VideoWriteText(x-1, y-1, color, string([]byte{char}))
}
func BoardDrawBorder() {
var ix, iy int16
for ix = 1; ix <= BOARD_WIDTH; ix++ {
BoardDrawTile(ix, 1)
BoardDrawTile(ix, BOARD_HEIGHT)
}
for iy = 1; iy <= BOARD_HEIGHT; iy++ {
BoardDrawTile(1, iy)
BoardDrawTile(BOARD_WIDTH, iy)
}
}
func TransitionDrawToBoard() {
var i int16
BoardDrawBorder()
for i = 1; i <= TransitionTableSize; i++ {
table := &TransitionTable[i-1]
BoardDrawTile(table.X, table.Y)
}
}
func SidebarPromptCharacter(editable bool, x, y int16, prompt string, value *byte) {
var i, newValue int16
SidebarClearLine(y)
VideoWriteText(x, y, byte(BoolToInt(editable)+0x1E), prompt)
SidebarClearLine(y + 1)
VideoWriteText(x+5, y+1, 0x9F, "\x1f")
SidebarClearLine(y + 2)
for {
for i = int16(*value) - 4; i <= int16(*value)+4; i++ {
VideoWriteText(x+i-int16(*value)+5, y+2, 0x1E, Chr(byte((i+0x100)%0x100)))
}
if editable {
InputReadWaitKey()
if InputKeyPressed == KEY_TAB {
InputDeltaX = 9
}
newValue = int16(*value) + InputDeltaX
if int16(*value) != newValue {
*value = byte((newValue + 0x100) % 0x100)
SidebarClearLine(y + 2)
}
}
if InputKeyPressed == KEY_ENTER || InputKeyPressed == KEY_ESCAPE || !editable || InputShiftPressed {
break
}
}
VideoWriteText(x+5, y+1, 0x1F, "\x1f")
}
func SidebarPromptSlider(editable bool, x, y int16, prompt string, value *byte) {
var (
newValue int16
startChar, endChar byte
)
if prompt[Length(prompt)-3] == ';' {
startChar = prompt[Length(prompt)-2]
endChar = prompt[Length(prompt)-1]
prompt = Copy(prompt, 1, Length(prompt)-3)
} else {
startChar = '1'
endChar = '9'
}
SidebarClearLine(y)
VideoWriteText(x, y, byte(BoolToInt(editable)+0x1E), prompt)
SidebarClearLine(y + 1)
SidebarClearLine(y + 2)
VideoWriteText(x, y+2, 0x1E, string([]byte{startChar})+"....:...."+string([]byte{endChar}))
for {
if editable {
VideoWriteText(x+int16(*value)+1, y+1, 0x9F, "\x1f")
InputReadWaitKey()
if InputKeyPressed >= '1' && InputKeyPressed <= '9' {
*value = Ord(InputKeyPressed) - 49
SidebarClearLine(y + 1)
} else {
newValue = int16(*value) + InputDeltaX
if int16(*value) != newValue && newValue >= 0 && newValue <= 8 {
*value = byte(newValue)
SidebarClearLine(y + 1)
}
}
}
if InputKeyPressed == KEY_ENTER || InputKeyPressed == KEY_ESCAPE || !editable || InputShiftPressed {
break
}
}
VideoWriteText(x+int16(*value)+1, y+1, 0x1F, "\x1f")
}
func SidebarPromptChoice(editable bool, y int16, prompt, choiceStr string, result *byte) {
var (
i, j, choiceCount int16
newResult int16
)
SidebarClearLine(y)
SidebarClearLine(y + 1)
SidebarClearLine(y + 2)
VideoWriteText(63, y, byte(BoolToInt(editable)+0x1E), prompt)
VideoWriteText(63, y+2, 0x1E, choiceStr)
choiceCount = 1
for i = 1; i <= Length(choiceStr); i++ {
if choiceStr[i-1] == ' ' {
choiceCount++
}
}
for {
j = 0
i = 1
for j < int16(*result) && i < Length(choiceStr) {
if choiceStr[i-1] == ' ' {
j++
}
i++
}
if editable {
VideoWriteText(62+i, y+1, 0x9F, "\x1f")
InputReadWaitKey()
newResult = int16(*result) + InputDeltaX
if int16(*result) != newResult && newResult >= 0 && newResult <= choiceCount-1 {
*result = byte(newResult)
SidebarClearLine(y + 1)
}
}
if InputKeyPressed == KEY_ENTER || InputKeyPressed == KEY_ESCAPE || !editable || InputShiftPressed {
break
}
}
VideoWriteText(62+i, y+1, 0x1F, "\x1f")
}
func SidebarPromptDirection(editable bool, y int16, prompt string, deltaX, deltaY *int16) {
var choice byte
if *deltaY == -1 {
choice = 0
} else if *deltaY == 1 {
choice = 1
} else if *deltaX == -1 {
choice = 2
} else {
choice = 3
}
SidebarPromptChoice(editable, y, prompt, "\x18 \x19 \x1b \x1a", &choice)
*deltaX = NeighborDeltaX[choice]
*deltaY = NeighborDeltaY[choice]
}
func PromptString(x, y, arrowColor, color, width int16, mode byte, buffer *string) {
var (
i int16
oldBuffer string
firstKeyPress bool
)
oldBuffer = *buffer
firstKeyPress = true
for {
for i = 0; i <= width-1; i++ {
VideoWriteText(x+i, y, byte(color), " ")
VideoWriteText(x+i, y-1, byte(arrowColor), " ")
}
VideoWriteText(x+width, y-1, byte(arrowColor), " ")
VideoWriteText(x+Length(*buffer), y-1, byte(arrowColor/0x10*16+0x0F), "\x1f")
VideoWriteText(x, y, byte(color), *buffer)
InputReadWaitKey()
if Length(*buffer) < width && InputKeyPressed >= ' ' && InputKeyPressed < '\x80' {
if firstKeyPress {
*buffer = ""
}
switch mode {
case PROMPT_NUMERIC:
if InputKeyPressed >= '0' && InputKeyPressed <= '9' {
*buffer += string([]byte{InputKeyPressed})
}
case PROMPT_ANY:
*buffer += string([]byte{InputKeyPressed})
case PROMPT_ALPHANUM:
if UpCase(InputKeyPressed) >= 'A' && UpCase(InputKeyPressed) <= 'Z' || InputKeyPressed >= '0' && InputKeyPressed <= '9' || InputKeyPressed == '-' {
*buffer += string([]byte{UpCase(InputKeyPressed)})
}
}
} else if InputKeyPressed == KEY_LEFT || InputKeyPressed == KEY_BACKSPACE {
*buffer = Copy(*buffer, 1, Length(*buffer)-1)
}
firstKeyPress = false
if InputKeyPressed == KEY_ENTER || InputKeyPressed == KEY_ESCAPE {
break
}
}
if InputKeyPressed == KEY_ESCAPE {
*buffer = oldBuffer
}
}
func SidebarPromptYesNo(message string, defaultReturn bool) (SidebarPromptYesNo bool) {
SidebarClearLine(3)
SidebarClearLine(4)
SidebarClearLine(5)
VideoWriteText(63, 5, 0x1F, message)
VideoWriteText(63+Length(message), 5, 0x9E, "_")
for {
InputReadWaitKey()
if UpCase(InputKeyPressed) == KEY_ESCAPE || UpCase(InputKeyPressed) == 'N' || UpCase(InputKeyPressed) == 'Y' {
break
}
}
if UpCase(InputKeyPressed) == 'Y' {
defaultReturn = true
} else {
defaultReturn = false
}
SidebarClearLine(5)
SidebarPromptYesNo = defaultReturn
return
}
func SidebarPromptString(prompt string, extension string, filename *string, promptMode byte) {
SidebarClearLine(3)
SidebarClearLine(4)
SidebarClearLine(5)
VideoWriteText(75-Length(prompt), 3, 0x1F, prompt)
VideoWriteText(63, 5, 0x0F, " "+extension)
PromptString(63, 5, 0x1E, 0x0F, 8, promptMode, filename)
SidebarClearLine(3)
SidebarClearLine(4)
SidebarClearLine(5)
}
func PauseOnError() {
SoundQueue(1, SoundParse("s004x114x9"))
Delay(2000)
}
func DisplayIOError(err error) (DisplayIOError bool) {
var (
textWindow TTextWindowState
)
if err == nil {
DisplayIOError = false
return
}
DisplayIOError = true
textWindow.Title = err.Error()[:40]
textWindow.Title = "Error: " + textWindow.Title
TextWindowInitState(&textWindow)
TextWindowAppend(&textWindow, "OS Error:")
TextWindowAppend(&textWindow, "")
TextWindowAppend(&textWindow, "This may be caused by missing")
TextWindowAppend(&textWindow, "ZZT files or a bad disk. If")
TextWindowAppend(&textWindow, "you are trying to save a game,")
TextWindowAppend(&textWindow, "your disk may be full -- try")
TextWindowAppend(&textWindow, "using a blank, formatted disk")
TextWindowAppend(&textWindow, "for saving the game!")
TextWindowDrawOpen(&textWindow)
TextWindowSelect(&textWindow, false, false)
TextWindowDrawClose(&textWindow)
TextWindowFree(&textWindow)
return
}
func WorldUnload() {
BoardClose()
}
func WorldLoad(filename, extension string, titleOnly bool) (WorldLoad bool) {
var (
ptr []byte
boardId int16
loadProgress int16
)
SidebarAnimateLoading := func() {
VideoWriteText(69, 5, ProgressAnimColors[loadProgress], ProgressAnimStrings[loadProgress])
loadProgress = (loadProgress + 1) % 8
}
WorldLoad = false
loadProgress = 0
SidebarClearLine(4)
SidebarClearLine(5)
SidebarClearLine(5)
VideoWriteText(62, 5, 0x1F, "Loading.....")
f, err := os.Open(filename + extension)
if DisplayIOError(err) {
return
}
defer f.Close()
WorldUnload()
_, err = f.Read(IoTmpBuf[:512])
if DisplayIOError(err) {
return
}
ptr = IoTmpBuf[:]
World.BoardCount = LoadInt16(ptr[:2])
ptr = ptr[2:]
if World.BoardCount < 0 {
if World.BoardCount != -1 {
VideoWriteText(63, 5, 0x1E, "You need a newer")
VideoWriteText(63, 6, 0x1E, " version of ZZT!")
return
} else {
World.BoardCount = LoadInt16(ptr[:2])
ptr = ptr[2:]
}
}
LoadWorldInfo(ptr[:SizeOfWorldInfo], &World.Info)
ptr = ptr[SizeOfWorldInfo:]
if titleOnly {
World.BoardCount = 0
World.Info.CurrentBoard = 0
World.Info.IsSave = true
}
for boardId = 0; boardId <= World.BoardCount; boardId++ {
SidebarAnimateLoading()
lenBuf := make([]byte, 2)
_, err = f.Read(lenBuf)
if DisplayIOError(err) {
return
}
World.BoardLen[boardId] = LoadInt16(lenBuf)
World.BoardData[boardId] = make([]byte, World.BoardLen[boardId])
_, err = f.Read(World.BoardData[boardId])
if DisplayIOError(err) {
return
}
}
BoardOpen(World.Info.CurrentBoard)
LoadedGameFileName = filename
WorldLoad = true
HighScoresLoad()
SidebarClearLine(5)
return
}
func WorldSave(filename, extension string) {
var (
i int16
ptr []byte
)
BoardClose()
defer func() {
BoardOpen(World.Info.CurrentBoard)
SidebarClearLine(5)
}()
VideoWriteText(63, 5, 0x1F, "Saving...")
f, err := os.Create(filename + extension)
if DisplayIOError(err) {
return
}
defer f.Close()
ptr = IoTmpBuf[:]
for i := 0; i < 512; i++ {
ptr[0] = 0
}
StoreInt16(ptr[:2], -1)
ptr = ptr[2:]
StoreInt16(ptr[:2], World.BoardCount)
ptr = ptr[2:]
StoreWorldInfo(ptr[:SizeOfWorldInfo], &World.Info)
ptr = ptr[SizeOfWorldInfo:]
_, err = f.Write(IoTmpBuf[:512])
if DisplayIOError(err) {
return
}
for i = 0; i <= World.BoardCount; i++ {
lenBuf := make([]byte, 2)
StoreInt16(lenBuf, World.BoardLen[i])
_, err = f.Write(lenBuf)
if DisplayIOError(err) {
return
}
_, err = f.Write(World.BoardData[i])
if DisplayIOError(err) {
return
}
}
}
func GameWorldSave(prompt string, filename *string, extension string) {
var newFilename string
newFilename = *filename
SidebarPromptString(prompt, extension, &newFilename, PROMPT_ALPHANUM)
if InputKeyPressed != KEY_ESCAPE && Length(newFilename) != 0 {
*filename = newFilename
if extension == ".ZZT" {
World.Info.Name = *filename
}
WorldSave(*filename, extension)
}
}
func GameWorldLoad(extension string) (GameWorldLoad bool) {
var (
textWindow TTextWindowState
entryName string
i int16
)
TextWindowInitState(&textWindow)
if extension == ".ZZT" {
textWindow.Title = "ZZT Worlds"
} else {
textWindow.Title = "Saved Games"
}
GameWorldLoad = false
textWindow.Selectable = true
matches, err := filepath.Glob("*" + extension)
if err == nil {
for _, match := range matches {
entryName = match[:len(match)-4]
for i = 1; i <= WorldFileDescCount; i++ {
if entryName == WorldFileDescKeys[i-1] {
entryName = WorldFileDescValues[i-1]
}
}
TextWindowAppend(&textWindow, entryName)
}
}
TextWindowAppend(&textWindow, "Exit")
TextWindowDrawOpen(&textWindow)
TextWindowSelect(&textWindow, false, false)
TextWindowDrawClose(&textWindow)
if textWindow.LinePos < textWindow.LineCount && !TextWindowRejected {
entryName = textWindow.Lines[textWindow.LinePos-1]
if Pos(' ', entryName) != 0 {
entryName = Copy(entryName, 1, Pos(' ', entryName)-1)
}
GameWorldLoad = WorldLoad(entryName, extension, false)
TransitionDrawToFill('\xdb', 0x44)
}
return
}
func HighScoresAdd(score int16) {
var (
textWindow TTextWindowState
name string
i, listPos int16
)
listPos = 1
for listPos <= 30 && score < HighScoreList[listPos-1].Score {
listPos++
}
if listPos <= 30 && score > 0 {
for i = 29; i >= listPos; i-- {
HighScoreList[i+1-1] = HighScoreList[i-1]
}
HighScoreList[listPos-1].Score = score
HighScoreList[listPos-1].Name = "-- You! --"
HighScoresInitTextWindow(&textWindow)
textWindow.LinePos = listPos
textWindow.Title = "New high score for " + World.Info.Name
TextWindowDrawOpen(&textWindow)
TextWindowDraw(&textWindow, false, false)
name = ""
PopupPromptString("Congratulations! Enter your name:", &name)
HighScoreList[listPos-1].Name = name
HighScoresSave()
TextWindowDrawClose(&textWindow)
TransitionDrawToBoard()
TextWindowFree(&textWindow)
}
}
func HighScoresLoad() {
f, err := os.Open(World.Info.Name + ".HI")
if err == nil {
buf := make([]byte, SizeOfHighScoreList)
_, err = f.Read(buf)
if err == nil {
LoadHighScoreList(buf, HighScoreList[:])
}
f.Close()
}
if err != nil {
for i := 0; i < HIGH_SCORE_COUNT; i++ {
HighScoreList[i].Name = ""
HighScoreList[i].Score = -1
}
}
}
func HighScoresSave() {
f, err := os.Create(World.Info.Name + ".HI")
if err != nil {
DisplayIOError(err)
return
}
buf := make([]byte, SizeOfHighScoreList)
StoreHighScoreList(buf, HighScoreList[:])
_, err = f.Write(buf)
if err != nil {
DisplayIOError(err)
return
}
f.Close()
}
func HighScoresInitTextWindow(state *TTextWindowState) {
TextWindowInitState(state)
TextWindowAppend(state, "Score Name")
TextWindowAppend(state, "----- ----------------------------------")
for i := 0; i < HIGH_SCORE_COUNT; i++ {
if Length(HighScoreList[i].Name) != 0 {
scoreStr := StrWidth(HighScoreList[i].Score, 5)
TextWindowAppend(state, scoreStr+" "+HighScoreList[i].Name)
}
}
}
func HighScoresDisplay(linePos int16) {
var state TTextWindowState
state.LinePos = linePos
HighScoresInitTextWindow(&state)
if state.LineCount > 2 {
state.Title = "High scores for " + World.Info.Name
TextWindowDrawOpen(&state)
TextWindowSelect(&state, false, true)
TextWindowDrawClose(&state)
}
TextWindowFree(&state)
}
func CopyStatDataToTextWindow(statId int16, state *TTextWindowState) {
stat := &Board.Stats[statId]
TextWindowInitState(state)
var dataBuf []byte
for i := 0; i < int(stat.DataLen); i++ {
dataChr := stat.Data[i]
if dataChr == KEY_ENTER {
TextWindowAppend(state, string(dataBuf))
dataBuf = dataBuf[:0]
} else {
dataBuf = append(dataBuf, dataChr)
}
}
}
func AddStat(tx, ty int16, element byte, color, tcycle int16, template TStat) {
if Board.StatCount < MAX_STAT {
Board.StatCount++
Board.Stats[Board.StatCount] = template
stat := &Board.Stats[Board.StatCount]
stat.X = byte(tx)
stat.Y = byte(ty)
stat.Cycle = tcycle
stat.Under = Board.Tiles[tx][ty]
stat.DataPos = 0
if template.Data != "" {
Board.Stats[Board.StatCount].Data = template.Data
}
if ElementDefs[Board.Tiles[tx][ty].Element].PlaceableOnTop {
Board.Tiles[tx][ty].Color = byte(color&0x0F + int16(Board.Tiles[tx][ty].Color)&0x70)
} else {
Board.Tiles[tx][ty].Color = byte(color)
}
Board.Tiles[tx][ty].Element = element
if ty > 0 {
BoardDrawTile(tx, ty)
}
}
}
func RemoveStat(statId int16) {
var i int16
stat := &Board.Stats[statId]
if stat.DataLen != 0 {
for i = 1; i <= Board.StatCount; i++ {
if Board.Stats[i].Data == stat.Data && i != statId {
goto StatDataInUse
}
}
stat.Data = ""
}
StatDataInUse:
if statId < CurrentStatTicked {
CurrentStatTicked--
}
Board.Tiles[stat.X][stat.Y] = stat.Under
if stat.Y > 0 {
BoardDrawTile(int16(stat.X), int16(stat.Y))
}
for i = 1; i <= Board.StatCount; i++ {
if Board.Stats[i].Follower >= statId {
if Board.Stats[i].Follower == statId {
Board.Stats[i].Follower = -1
} else {
Board.Stats[i].Follower--
}
}
if Board.Stats[i].Leader >= statId {
if Board.Stats[i].Leader == statId {
Board.Stats[i].Leader = -1
} else {
Board.Stats[i].Leader--
}
}
}
for i = statId + 1; i <= Board.StatCount; i++ {
Board.Stats[i-1] = Board.Stats[i]
}
Board.StatCount--
}
func GetStatIdAt(x, y int16) (GetStatIdAt int16) {
var i int16
i = -1
for {
i++
if int16(Board.Stats[i].X) == x && int16(Board.Stats[i].Y) == y || i > Board.StatCount {
break
}
}
if i > Board.StatCount {
GetStatIdAt = -1
} else {
GetStatIdAt = i
}
return
}
func BoardPrepareTileForPlacement(x, y int16) (BoardPrepareTileForPlacement bool) {
var (
statId int16
result bool
)
statId = GetStatIdAt(x, y)
if statId > 0 {
RemoveStat(statId)
result = true
} else if statId < 0 {
if !ElementDefs[Board.Tiles[x][y].Element].PlaceableOnTop {
Board.Tiles[x][y].Element = E_EMPTY
}
result = true
} else {
result = false
}
BoardDrawTile(x, y)
BoardPrepareTileForPlacement = result
return
}
func MoveStat(statId int16, newX, newY int16) {
var (
iUnder TTile
ix, iy int16
oldX, oldY int16
)
stat := &Board.Stats[statId]
iUnder = Board.Stats[statId].Under
Board.Stats[statId].Under = Board.Tiles[newX][newY]
if Board.Tiles[stat.X][stat.Y].Element == E_PLAYER {
Board.Tiles[newX][newY].Color = Board.Tiles[stat.X][stat.Y].Color
} else if Board.Tiles[newX][newY].Element == E_EMPTY {
Board.Tiles[newX][newY].Color = byte(int16(Board.Tiles[stat.X][stat.Y].Color) & 0x0F)
} else {
Board.Tiles[newX][newY].Color = byte(int16(Board.Tiles[stat.X][stat.Y].Color)&0x0F + int16(Board.Tiles[newX][newY].Color)&0x70)
}
Board.Tiles[newX][newY].Element = Board.Tiles[stat.X][stat.Y].Element
Board.Tiles[stat.X][stat.Y] = iUnder
oldX = int16(stat.X)
oldY = int16(stat.Y)
stat.X = byte(newX)
stat.Y = byte(newY)
BoardDrawTile(int16(stat.X), int16(stat.Y))
BoardDrawTile(oldX, oldY)
if statId == 0 && Board.Info.IsDark && World.Info.TorchTicks > 0 {
if Sqr(oldX-int16(stat.X))+Sqr(oldY-int16(stat.Y)) == 1 {
for ix = int16(stat.X) - TORCH_DX - 3; ix <= int16(stat.X)+TORCH_DX+3; ix++ {
if ix >= 1 && ix <= BOARD_WIDTH {
for iy = int16(stat.Y) - TORCH_DY - 3; iy <= int16(stat.Y)+TORCH_DY+3; iy++ {
if iy >= 1 && iy <= BOARD_HEIGHT {