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gulpfile.js
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// jshint node:true
'use strict';
var fs = require('fs');
var path = require('path');
var gulp = require('gulp');
var globby = require('globby');
var rimraf = require('rimraf');
var glslStripComments = require('glsl-strip-comments');
var concat = require('gulp-concat');
var uglifyjs = require('uglify-es'); // for ES6 support
var composer = require('gulp-uglify/composer');
var uglify = composer(uglifyjs, console);
var rename = require("gulp-rename");
var mkdirp = require('mkdirp');
var del = require('del');
var eslint = require('gulp-eslint');
var gulpIf = require('gulp-if');
var jsdoc = require('gulp-jsdoc3');
var Server = require('karma').Server;
var paths = {
data : './data',
source_js : [ './src/mago3d/*.js', './src/mago3d/**/*.js', '!./src/engine/cesium', '!./src/mago3d/Demo*.js' ],
// source_images : './images/*',
// source_css : './src/css/*',
dest_js : './build/mago3d',
// dest_images : './images',
// dest_css : './build/css',
test : './test/*.js',
build : './build'
};
function glslToJavaScript(minify, minifyStateFilePath)
{
fs.writeFileSync(minifyStateFilePath, minify);
var minifyStateFileLastModified = fs.existsSync(minifyStateFilePath) ? fs.statSync(minifyStateFilePath).mtime.getTime() : 0;
// collect all currently existing JS files into a set, later we will remove the ones
// we still are using from the set, then delete any files remaining in the set.
var leftOverJsFiles = {};
var shaderContents = "'use strict';\nvar ShaderSource = {};\n";
globby.sync(['src/mago3d/shader/glsl/**/*.js']).forEach(function(file)
{
leftOverJsFiles[path.normalize(file)] = true;
});
var glslFiles = globby.sync(['src/mago3d/shader/glsl/**/*.glsl']);
glslFiles.forEach(function(glslFile)
{
glslFile = path.normalize(glslFile);
var baseName = path.basename(glslFile, '.glsl');
var jsFile = path.join(path.dirname(glslFile), baseName) + '.js';
delete leftOverJsFiles[jsFile];
var jsFileExists = fs.existsSync(jsFile);
var jsFileModified = jsFileExists ? fs.statSync(jsFile).mtime.getTime() : 0;
var glslFileModified = fs.statSync(glslFile).mtime.getTime();
if (jsFileExists && jsFileModified > glslFileModified && jsFileModified > minifyStateFileLastModified)
{
return;
}
var contents = fs.readFileSync(glslFile, 'utf8');
contents = contents.replace(/\r\n/gm, '\n');
var copyrightComments = '';
var extractedCopyrightComments = contents.match(/\/\*\*(?:[^*\/]|\*(?!\/)|\n)*?@license(?:.|\n)*?\*\//gm);
if (extractedCopyrightComments)
{
copyrightComments = extractedCopyrightComments.join('\n') + '\n';
}
if (minify)
{
contents = glslStripComments(contents);
contents = contents.replace(/\s+$/gm, '').replace(/^\s+/gm, '').replace(/\n+/gm, '\n');
contents += '\n';
}
contents = contents.split('"').join('\\"').replace(/\n/gm, '\\n\\\n');
shaderContents += 'ShaderSource.' + baseName + ' = "' + contents + '";\n';
contents = copyrightComments + '\
/*global define*/\n\
define(function() {\n\
\'use strict\';\n\
return "' + contents + '";\n\
});';
//fs.writeFileSync(jsFile, contents);
});
fs.writeFileSync('src/mago3d/shader/ShaderSource.js', shaderContents);
// delete any left over JS files from old shaders
Object.keys(leftOverJsFiles).forEach(function(filepath)
{
rimraf.sync(filepath);
});
}
// 삭제가 필요한 디렉토리가 있는 경우
gulp.task('clean', function()
{
return del([ paths.build ]);
});
gulp.task('build', function(done)
{
mkdirp.sync(paths.build);
mkdirp.sync(paths.dest_js);
glslToJavaScript(false, path.join(path.normalize(paths.build), 'minifyShaders.state'));
done();
});
gulp.task('combine:js', gulp.series( 'clean', 'build', function()
{
return gulp.src(paths.source_js)
.pipe(concat('mago3d.js'))
.pipe(gulp.dest(paths.dest_js));
}));
gulp.task('uglify:js', gulp.series( 'combine:js', function ()
{
return gulp.src(path.join(path.normalize(paths.dest_js), 'mago3d.js'))
//.pipe(stripDebug())
.pipe(uglify())
.pipe(rename({extname: '.min.js'}))
.pipe(gulp.dest('./'));
}));
function isFixed(file)
{
return file.eslint !== null && file.eslint !== undefined && file.eslint.fixed;
}
gulp.task('watch', function()
{
gulp.watch('./src/mago3d/**/*.js', gulp.series('lint'));
});
gulp.task('karma', function (done)
{
new Server({
configFile : __dirname + '/karma.conf.js',
singleRun : true
}, done).start();
});
// eslint
gulp.task('lint', function()
{
var list = paths.source_js;
list.push('!./src/mago3d/extern/*.js');
return gulp.src(list)
.pipe(eslint({fix: true}))
.pipe(eslint.format())
.pipe(gulpIf(isFixed, gulp.dest(function(file)
{
return file.base;
})))
.pipe(eslint.failAfterError());
});
gulp.task('doc', function (cb)
{
var config = require('./jsdoc.json');
gulp.src(['README.md', './src/mago3d/*.js', './src/mago3d/**/*.js'], {read: false})
.pipe(jsdoc(config, cb));
});
gulp.task('default', gulp.series('clean', 'lint', 'uglify:js', 'doc'));
gulp.task('buildShader', function(done)
{
mkdirp.sync(paths.build);
glslToJavaScript(false, path.join(path.normalize(paths.build), 'minifyShaders.state'));
done();
});