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自动风行迷踪的可行性? #397

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Schwarze-Katze opened this issue May 14, 2024 · 2 comments
Closed

自动风行迷踪的可行性? #397

Schwarze-Katze opened this issue May 14, 2024 · 2 comments
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奇思妙想 奇思妙想

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@Schwarze-Katze
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Schwarze-Katze commented May 14, 2024

比较不适应捉迷藏的多人对抗玩法。
既然音游能挂机,那捉迷藏也能!(x

目前的思路:

  1. 人工定位到捉迷藏开始处,并开启任务
  2. 自动点击F对话框,ocr出目前进度,判断是否完成
  3. 自动进入游戏并准备
  4. 躲藏阶段按住w前进
  5. 追捕阶段开始时按下变形键
  6. 等待游戏结算
  7. 返回步骤2

潜在问题:

  1. 目前按照自动伐木的代码搭了半个架子,但我不熟悉c#(笑),debug可能需要dalao协助
  2. 局内操作仅适配躲藏,不适配追捕
  3. 多人游戏中行为可疑,有被举报风险
@huiyadanli
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huiyadanli commented May 15, 2024

可是新版本不止要躲藏。需要到达指定地点修复东西。

更加适合这个模式的是直接自动循环绕圈跑和冲刺,吸引猎手,给队友创造机会。这样也实现起来更加简单

@huiyadanli
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活动已经关闭。

另:一般不推荐在联机场景使用自动化脚本,可能会破坏他人的游玩体验。

虽然关联PR未被接受,但还是感谢你的idea与尝试

@huiyadanli huiyadanli closed this as not planned Won't fix, can't repro, duplicate, stale May 28, 2024
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