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about terrainDiffuseMethode #493

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@lo-th

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@lo-th

1_ need access to splats textures for update them
public function set splats(s:Vector.):void {
_splats = s;
}

2_ only two lightprobes can be apply to material with terrainDiffuseMethode

3_ material color is visible under splats texture and no normal can be apply to each splats

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