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Simplify procedural skeletal animation #356

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@richardolsson

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@richardolsson

Assess the need and possibilities for a set of utility classes or methods on existing classes to simply creating and playing "procedural" skeletal animation, i.e. to just rotate or move a joint pose from it's default position. A lot of users are having troubles understanding how this works, and it might be easy to just create a setup function to set up a basic structure with an animator, set, state and bespoke procedural root node.

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