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Tic_Tac_Toe.py
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Tic_Tac_Toe.py
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from tkinter import *
import numpy as np
size_of_board = 600
symbol_size = (size_of_board / 3 - size_of_board / 8) / 2
symbol_thickness = 50
symbol_X_color = '#EE4035'
symbol_O_color = '#0492CF'
Green_color = '#7BC043'
class Tic_Tac_Toe():
# ------------------------------------------------------------------
# Initialization Functions:
# ------------------------------------------------------------------
def __init__(self):
self.window = Tk()
self.window.title('Tic-Tac-Toe')
self.canvas = Canvas(self.window, width=size_of_board, height=size_of_board)
self.canvas.pack()
# Input from user in form of clicks
self.window.bind('<Button-1>', self.click)
self.initialize_board()
self.player_X_turns = True
self.board_status = np.zeros(shape=(3, 3))
self.player_X_starts = True
self.reset_board = False
self.gameover = False
self.tie = False
self.X_wins = False
self.O_wins = False
self.X_score = 0
self.O_score = 0
self.tie_score = 0
def mainloop(self):
self.window.mainloop()
def initialize_board(self):
for i in range(2):
self.canvas.create_line((i + 1) * size_of_board / 3, 0, (i + 1) * size_of_board / 3, size_of_board)
for i in range(2):
self.canvas.create_line(0, (i + 1) * size_of_board / 3, size_of_board, (i + 1) * size_of_board / 3)
def play_again(self):
self.initialize_board()
self.player_X_starts = not self.player_X_starts
self.player_X_turns = self.player_X_starts
self.board_status = np.zeros(shape=(3, 3))
# ------------------------------------------------------------------
# Drawing Functions:
# The modules required to draw required game based object on canvas
# ------------------------------------------------------------------
def draw_O(self, logical_position):
logical_position = np.array(logical_position)
# logical_position = grid value on the board
# grid_position = actual pixel values of the center of the grid
grid_position = self.convert_logical_to_grid_position(logical_position)
self.canvas.create_oval(grid_position[0] - symbol_size, grid_position[1] - symbol_size,
grid_position[0] + symbol_size, grid_position[1] + symbol_size, width=symbol_thickness,
outline=symbol_O_color)
def draw_X(self, logical_position):
grid_position = self.convert_logical_to_grid_position(logical_position)
self.canvas.create_line(grid_position[0] - symbol_size, grid_position[1] - symbol_size,
grid_position[0] + symbol_size, grid_position[1] + symbol_size, width=symbol_thickness,
fill=symbol_X_color)
self.canvas.create_line(grid_position[0] - symbol_size, grid_position[1] + symbol_size,
grid_position[0] + symbol_size, grid_position[1] - symbol_size, width=symbol_thickness,
fill=symbol_X_color)
def display_gameover(self):
if self.X_wins:
self.X_score += 1
text = 'Winner: Player 1 (X)'
color = symbol_X_color
elif self.O_wins:
self.O_score += 1
text = 'Winner: Player 2 (O)'
color = symbol_O_color
else:
self.tie_score += 1
text = 'Its a tie'
color = 'gray'
self.canvas.delete("all")
self.canvas.create_text(size_of_board / 2, size_of_board / 3, font="cmr 60 bold", fill=color, text=text)
score_text = 'Scores \n'
self.canvas.create_text(size_of_board / 2, 5 * size_of_board / 8, font="cmr 40 bold", fill=Green_color,
text=score_text)
score_text = 'Player 1 (X) : ' + str(self.X_score) + '\n'
score_text += 'Player 2 (O): ' + str(self.O_score) + '\n'
score_text += 'Tie : ' + str(self.tie_score)
self.canvas.create_text(size_of_board / 2, 3 * size_of_board / 4, font="cmr 30 bold", fill=Green_color,
text=score_text)
self.reset_board = True
score_text = 'Click to play again \n'
self.canvas.create_text(size_of_board / 2, 15 * size_of_board / 16, font="cmr 20 bold", fill="gray",
text=score_text)
# ------------------------------------------------------------------
# Logical Functions:
# The modules required to carry out game logic
# ------------------------------------------------------------------
def convert_logical_to_grid_position(self, logical_position):
logical_position = np.array(logical_position, dtype=int)
return (size_of_board / 3) * logical_position + size_of_board / 6
def convert_grid_to_logical_position(self, grid_position):
grid_position = np.array(grid_position)
return np.array(grid_position // (size_of_board / 3), dtype=int)
def is_grid_occupied(self, logical_position):
if self.board_status[logical_position[0]][logical_position[1]] == 0:
return False
else:
return True
def is_winner(self, player):
player = -1 if player == 'X' else 1
# Three in a row
for i in range(3):
if self.board_status[i][0] == self.board_status[i][1] == self.board_status[i][2] == player:
return True
if self.board_status[0][i] == self.board_status[1][i] == self.board_status[2][i] == player:
return True
# Diagonals
if self.board_status[0][0] == self.board_status[1][1] == self.board_status[2][2] == player:
return True
if self.board_status[0][2] == self.board_status[1][1] == self.board_status[2][0] == player:
return True
return False
def is_tie(self):
r, c = np.where(self.board_status == 0)
tie = False
if len(r) == 0:
tie = True
return tie
def is_gameover(self):
# Either someone wins or all grid occupied
self.X_wins = self.is_winner('X')
if not self.X_wins:
self.O_wins = self.is_winner('O')
if not self.O_wins:
self.tie = self.is_tie()
gameover = self.X_wins or self.O_wins or self.tie
if self.X_wins:
print('X wins')
if self.O_wins:
print('O wins')
if self.tie:
print('Its a tie')
return gameover
def click(self, event):
grid_position = [event.x, event.y]
logical_position = self.convert_grid_to_logical_position(grid_position)
if not self.reset_board:
if self.player_X_turns:
if not self.is_grid_occupied(logical_position):
self.draw_X(logical_position)
self.board_status[logical_position[0]][logical_position[1]] = -1
self.player_X_turns = not self.player_X_turns
else:
if not self.is_grid_occupied(logical_position):
self.draw_O(logical_position)
self.board_status[logical_position[0]][logical_position[1]] = 1
self.player_X_turns = not self.player_X_turns
# Check if game is concluded
if self.is_gameover():
self.display_gameover()
# print('Done')
else: # Play Again
self.canvas.delete("all")
self.play_again()
self.reset_board = False
game_instance = Tic_Tac_Toe()
game_instance.mainloop()
{"mode":"full","isActive":false}