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Describe the bug This seems to be a regression to 5.x, maybe related to #153
Files Download from KhronosGroup/UnityGLTF#806 (comment)
To Reproduce Steps to reproduce the behavior:
Expected behavior A single mesh with submeshes and a skinned mesh renderer with blendshapes is imported for the head mesh.
Screenshots
Desktop (please complete the following information):
The text was updated successfully, but these errors were encountered:
Hi Felix,
I was able to reproduce it and found a fix that's gonna land in 6.10.3.
Thanks for reporting ❤
Sorry, something went wrong.
[email protected]
e9aa1b9
## [6.10.3] - 2025-02-21 ### Added ### Changed ### Fixed - (Import) Morph targets on multi-primitive meshes (where primitives reference identical vertex buffers; fixes [#755](atteneder/glTFast#755)). ### Removed ### Deprecated ### Security
Fixed in 6.10.3
atteneder
No branches or pull requests
Describe the bug
This seems to be a regression to 5.x, maybe related to #153
Files
Download from KhronosGroup/UnityGLTF#806 (comment)
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A single mesh with submeshes and a skinned mesh renderer with blendshapes is imported for the head mesh.
Screenshots
Desktop (please complete the following information):
The text was updated successfully, but these errors were encountered: