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Form1.cs
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Form1.cs
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using SimpleTCP;
using System;
using System.Text;
namespace Client
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
SimpleTcpClient client;
private void connectBtn_Click(object sender, EventArgs e)
{
try
{
client.Connect(textBox1.Text, Convert.ToInt32(textBox2.Text));
textStatus.Text += "Connected to server.\n";
connectBtn.Enabled = false; // Disable the connect button after connecting
}
catch (Exception ex)
{
textStatus.Text += $"Failed to connect: {ex.Message}\n";
connectBtn.Enabled = true; // Enable the connect button if connection fails
}
}
private void Form1_Load(object sender, EventArgs e)
{
client = new SimpleTcpClient();
client.StringEncoder = Encoding.UTF8;
client.DataReceived += Client_DataReceived;
}
private void Client_DataReceived(object sender, SimpleTCP.Message e)
{
textStatus.Invoke((MethodInvoker)delegate ()
{
textStatus.Text += e.MessageString + "\n";
});
}
private void sendBtn_Click(object sender, EventArgs e)
{
if (client.TcpClient != null && client.TcpClient.Connected)
{
client.WriteLineAndGetReply(textMsg.Text, TimeSpan.FromSeconds(5));
}
else
{
textStatus.Text += "Client is not connected to the server.\n";
}
}
}
}