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I've seen
typedef enum {
LOW = 0,
HIGH = 1,
CHANGE = 2,
FALLING = 3,
RISING = 4,
} PinStatus;
typedef enum {
INPUT = 0x0,
OUTPUT = 0x1,
INPUT_PULLUP = 0x2,
INPUT_PULLDOWN = 0x3,
} PinMode;
This will let the compiler decide how big the backend storage needs to be for those, and it will default to an int (16 or 32 bit depending on architecture). There is no need for this waste of memory and it prevents also some compiler optimization
I suggest forcing the uint8_t type, 256 values should be plenty to represent a pinMode or a pinStatus..
proposed changes:
typedef enum : uint8_t {
LOW = 0,
HIGH = 1,
CHANGE = 2,
FALLING = 3,
RISING = 4,
} PinStatus;
typedef enum : uint8_t {
INPUT = 0x0,
OUTPUT = 0x1,
INPUT_PULLUP = 0x2,
INPUT_PULLDOWN = 0x3,
} PinMode;
but in practice I would vote against getting these changes in production. There is no value added and tons of unwanted consequences for existing code out there to make this worthwhile.
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