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Power types #300
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Yeap some missing, not all. |
D want me to implement it? |
@Eatos go ahead if you want to give it a try. |
D problem is i have done it but don't have clue how to create patch with that git thing. |
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Since some ( all? ) vehicle power types seem to be missing from the DBC files, it's high time we implemented DB based power type settings.
So need to add new fields to creature_proto that will contain the power type and max power value of creatures.
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