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OpenGL1.py
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OpenGL1.py
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import pygame as pg
from OpenGL.GL import *
class App:
def __init__(self):
pg.init()
pg.display.set_mode((640,480), pg.OPENGL|pg.DOUBLEBUF)
self.clock = pg.time.Clock()
#glClearColor(0.0,0.0,1.0,1.0)
glClearColor(0, 0, 1, 1)
self.mainloop()
print("hello")
def mainloop(self):
running = True
while(running):
for event in pg.event.get():
if event.type == pg.QUIT:
running = False
glClear(GL_COLOR_BUFFER_BIT)
pg.display.flip()
self.clock.tick()
framerate = int(self.clock.get_fps())
pg.display.set_caption(f"Running at {framerate} fps.")
self.quit()
def quit(self):
pg.quit()
if __name__=="__main__":
App()