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Integrate RGL viewer (instead of pop-up) #2
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Done but slow. See dmurdoch/rgl#4 Options:
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compile all vertices and render segments once per beak. Resolves #2
So! In the end there was a much simpler fix to the problem! Due to some data reshaping required before plotting each beak, the original code was extracting and rendering each segment of each beak (75 for each) individually in a for loop, effectively running the most expensive function 75 times per beak. Can't believe I missed that! 🙈 . In any case I know all the beak coordinates first and then render the whole beak in a single |
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