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title.lua
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local composer = require( "composer" )
local scene = composer.newScene()
---------------------------------------------------------------------------------
-- All code outside of the listener functions will only be executed ONCE
-- unless "composer.removeScene()" is called.
---------------------------------------------------------------------------------
-- local forward references should go here
---------------------------------------------------------------------------------
-- Santhosh Nandhakumar --
-- Calculating Centres
local centerX = display.contentCenterX
local centerY = display.contentCenterY
-- Display objects --
local titlePic
local startPic
local settingsPic
local creditText
-- Change to settings scene --
function gotoSettings(event)
display.setDefault( "background", 0, 0, 0 )
local goToSceneOptions = {
effect = "crossFade",
time = 400,
}
composer.gotoScene( "settings", goToSceneOptions)
end
-- Change to game scene --
function gotoLevel1(event)
display.setDefault( "background", 0, 0, 0 )
local goToSceneOptions = {
effect = "crossFade",
time = 400,
}
composer.gotoScene( "game", goToSceneOptions)
end
-- "scene:create()"
function scene:create( event )
local sceneGroup = self.view
-- Title Picture --
titlePic = display.newImageRect( sceneGroup, "assets/HangmanTitle.jpg",500,500)
titlePic.x = centerX
titlePic.y = centerY - 150
titlePic.xScale =0.40
titlePic.yScale =0.40
-- Game start button --
startPic = display.newImageRect( sceneGroup, "assets/start.png",150,168)
startPic.x = centerX
startPic.y = centerY
startPic.xScale =0.50
startPic.yScale =0.50
-- Settings Button --
settingsPic = display.newImageRect( sceneGroup, "assets/settings.png",138,160)
settingsPic.x = centerX
settingsPic.y = centerY + 75
settingsPic.xScale =0.50
settingsPic.yScale =0.50
-- Event handler for buttons --
settingsPic:addEventListener( "tap", gotoSettings )
startPic:addEventListener( "tap", gotoLevel1 )
-- Credit Text --
local creditTextOptions =
{
text = "Created By \n Abdelhak Marouane \n Santhosh Nandhakumar \n Anurag Panuganti",
x = centerX,
y = centerY + 200,
width = 300,
font = native.systemFont,
fontSize = 18,
align = "center",
}
creditText = display.newText( creditTextOptions )
creditText:setFillColor( 1, 1, 1 )
sceneGroup:insert(creditText)
-- Initialize the scene here.
-- Example: add display objects to "sceneGroup", add touch listeners, etc.
end
-- "scene:show()"
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
-- Called when the scene is still off screen (but is about to come on screen).
elseif ( phase == "did" ) then
-- Called when the scene is now on screen.
-- Insert code here to make the scene come alive.
-- Example: start timers, begin animation, play audio, etc.
end
end
-- "scene:hide()"
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
-- Called when the scene is on screen (but is about to go off screen).
-- Insert code here to "pause" the scene.
-- Example: stop timers, stop animation, stop audio, etc.
elseif ( phase == "did" ) then
-- Called immediately after scene goes off screen.
end
end
-- "scene:destroy()"
function scene:destroy( event )
local sceneGroup = self.view
-- Called prior to the removal of scene's view ("sceneGroup").
-- Insert code here to clean up the scene.
-- Example: remove display objects, save state, etc.
end
---------------------------------------------------------------------------------
-- Listener setup
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
---------------------------------------------------------------------------------
return scene