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index.html
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<html lang="en-US" dir="ltr">
<link href="styles.css" rel="stylesheet">
<title>YokosukaJS</title>
<body>
<div class="page">
<h1>YokosukaJS</h1>
<canvas id="canvas" style="image-rendering:pixelated; background-color: orange;" />
</div>
<div class="page">
<h2>Use arrow keys to move and 'A' and 'S' to attack</h2>
<input type="submit" id="pause_button" value="Pause" onclick="DidTapPause();" />
<input type="checkbox" id="audio_enabled" onclick="DidToggleAudio();" />
<label>Enable audio</label>
<div id="framerate">10 fps</div>
<input type="range" id="range" value="10" min="1" max="30" step="1" onchange="DidChangeFramerate();"/>
<div class="footer" style="padding-top:0.5em;">
<p>Visit <a href="https://github.com/allenu/YokosukaJS">github.com/allenu/YokosukaJS</a> for project info. Follow me at <a href="https://twitter.com/ussherpress">@ussherpress</a>.</p><p>Sprites are temporary and taken from River City Ransom.</p>
</div>
</div>
</body>
<script src="./directors.js"></script>
<script src="./presentation.js"></script>
<script src="./script.js"></script>
<script src="./signals.js"></script>
<script src="./statemachine.js"></script>
<script src="./animata.js"></script>
<script src="./renderer.js"></script>
<script src="./resourceloader.js"></script>
<script src="./keyboard.js"></script>
<script src="./external/js-yaml.min.js"></script>
<script src="./controller.js"></script>
<script src="./game.js"></script>
<script src="./physics.js"></script>
<script src="./external/synthie.js"></script>
<script src="./external/audio-controller.js"></script>
<script>
var g_canvas = document.getElementById("canvas")
g_canvas.width = 320
g_canvas.height = 240
g_canvas.style.width = '680px'
g_canvas.style.height = '440px'
window.addEventListener('keydown', HandleKeyDown, true)
window.addEventListener('keyup', HandleKeyUp, true)
var g_paused = false
var g_audio_enabled = false
var g_framerate = 10
StartGame()
function DidChangeFramerate() {
let str = document.getElementById("range").value
let newRate = parseInt(str, 10)
document.getElementById("framerate").innerHTML = "" + newRate + " fps"
g_framerate = newRate
}
function DidTapPause() {
g_paused = !g_paused
let pause_button = document.getElementById("pause_button")
pause_button.value = g_paused ? "Resume" : "Pause"
}
function DidToggleAudio() {
g_audio_enabled = !g_audio_enabled
if (g_audio_enabled) {
SetupAudio()
} else {
TearDownAudio()
}
let toggle = document.getElementById("audio_enabled")
toggle.value = g_audio_enabled ? "1" : "0"
}
</script>
</html>