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wall.go
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wall.go
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package main
import (
"GoConsoleBT/collider"
"github.com/alh1m1k/ump"
"time"
)
const ENVIRONMENT_BASE_DAMAGE = 50
var EnvironmentDamage = DamageProxy{}
var SelfRegeneration = DamageProxy{}
type Wall struct {
*Object
*ObservableObject
*State
*Regenerator
HP, FullHP, Score int
}
func (receiver *Wall) Update(timeLeft time.Duration) error {
if receiver.destroyed {
return nil
}
receiver.Object.Update(timeLeft)
if receiver.Regeneration > 0 && receiver.HP < receiver.FullHP {
receiver.Regenerator.Update(timeLeft)
if heal := receiver.Regenerator.GetAccumulated(); heal >= 1 {
if heal = minInt(heal, receiver.FullHP-receiver.HP); heal > 0 {
SelfRegeneration.Tags = receiver.Tags
SelfRegeneration.From = receiver
SelfRegeneration.Damage = -heal
receiver.ReciveDamage(&SelfRegeneration)
}
}
}
return nil
}
func (receiver *Wall) OnTickCollide(object collider.Collideable, collision *ump.Collision, owner *collider.Interactions) {
if clBody := receiver.GetClBody(); clBody != nil {
for opposite, _ := range clBody.CollisionInfo().I() {
if !receiver.HasTag("obstacle") {
continue
}
if !opposite.HasTag("obstacle") || !opposite.HasTag("vulnerable") {
continue
}
if oiOpposite, ok := opposite.(ObjectInterface); !ok {
continue
} else {
dist := receiver.GetCenter().Minus(oiOpposite.GetCenter()).Abs()
sumSize := receiver.GetWH().Plus(oiOpposite.GetWH()).Divide(Size{2, 2})
dist = dist.Minus(Center{sumSize.W, sumSize.H})
if dist.X < -collider.GRID_COORD_TOLERANCE && dist.Y < -collider.GRID_COORD_TOLERANCE {
mult := (dist.X * dist.Y) / (sumSize.W * sumSize.H)
EnvironmentDamage.Tags = receiver.Tags
EnvironmentDamage.Damage = int(ENVIRONMENT_BASE_DAMAGE * mult * (float64(CYCLE) / float64(time.Second)))
EnvironmentDamage.From = receiver
opposite.(Vulnerable).ReciveDamage(&EnvironmentDamage)
break
}
}
}
}
}
func (receiver *Wall) OnStartCollide(object collider.Collideable, collision *ump.Collision, owner *collider.Interactions) {
}
func (receiver *Wall) OnStopCollide(object collider.Collideable, duration time.Duration, owner *collider.Interactions) {
}
func (receiver *Wall) ReciveDamage(incoming Danger) {
damage, nemesis := incoming.GetDamage(receiver)
if damage == 0 {
return
}
receiver.HP -= damage
if receiver.HP <= 0 {
receiver.Destroy(nemesis)
} else {
receiver.Trigger(DamageEvent, receiver, damage)
}
}
func (receiver *Wall) GetScore() int {
return receiver.Score
}
func (receiver *Wall) Destroy(nemesis ObjectInterface) error {
if receiver.destroyed {
return nil
} //collision in cycle may cause multiple destroy
receiver.Object.Destroy(nemesis)
receiver.Trigger(DestroyEvent, receiver, nemesis)
return nil
}
func (receiver *Wall) Reset() error {
receiver.HP = receiver.FullHP
receiver.Object.Reset()
if receiver.State != nil {
receiver.State.Reset()
}
receiver.Regenerator.Reset()
receiver.Trigger(ResetEvent, receiver, nil)
return nil
}
func (receiver *Wall) DeSpawn() error {
receiver.Object.DeSpawn()
receiver.Trigger(DeSpawnEvent, receiver, nil)
return nil
}
func (receiver *Wall) Spawn() error {
receiver.Object.Spawn()
receiver.Trigger(SpawnEvent, receiver, nil)
return nil
}
func (receiver *Wall) ApplyState(current *StateItem) error {
SwitchSprite(current.StateInfo.(*UnitStateInfo).sprite, receiver.sprite)
receiver.sprite = current.StateInfo.(*UnitStateInfo).sprite
return nil
}
func (receiver *Wall) Copy() *Wall {
instance := *receiver
instance.ObservableObject = receiver.ObservableObject.Copy()
instance.ObservableObject.Owner = instance
instance.Object = receiver.Object.Copy()
if receiver.State != nil {
instance.State = receiver.State.Copy()
instance.State.Owner = &instance
}
instance.Interactions.Subscribe(&instance)
return &instance
}
func NewWall(obj *Object, state *State, obs *ObservableObject) (*Wall, error) {
instance := new(Wall)
instance.Object = obj
instance.ObservableObject = obs
instance.ObservableObject.Owner = instance
instance.Regenerator = NoRegeneration
if state != nil {
instance.State = state
instance.State.Owner = instance
}
instance.Interactions.Subscribe(instance)
instance.destroyed = false
instance.spawned = false
return instance, nil
}