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geomentry.go
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geomentry.go
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package main
import "math"
type Located interface {
GetXY() Point
}
type Sized interface {
GetWH() Size
}
type GeoSized interface {
GetWH() GeoSize
}
type GeoPoint struct {
X, Y int
}
type GeoSize struct {
W, H int
}
type Point struct {
X, Y float64
}
func (receiver Point) Equal(to Point, precision float64) bool {
if math.Abs(receiver.X-to.X) <= precision && math.Abs(receiver.Y-to.Y) <= precision {
return true
}
return false
}
func (receiver Point) Plus(to Point) Point {
return Point{
X: receiver.X + to.X,
Y: receiver.Y + to.Y,
}
}
func (receiver Point) Minus(to Point) Point {
return Point{
X: receiver.X - to.X,
Y: receiver.Y - to.Y,
}
}
func (receiver Point) Divide(to Point) Point {
return Point{
X: receiver.X / to.X,
Y: receiver.Y / to.Y,
}
}
func (receiver Point) Abs() Point {
return Point{
X: math.Abs(receiver.X),
Y: math.Abs(receiver.Y),
}
}
type Size struct {
W, H float64
}
func (receiver Size) Equal(to Size, precision float64) bool {
if math.Abs(receiver.W-to.W) <= precision && math.Abs(receiver.H-to.H) <= precision {
return true
}
return false
}
func (receiver Size) Plus(to Size) Size {
return Size{
W: receiver.W + to.W,
H: receiver.H + to.H,
}
}
func (receiver Size) Minus(to Size) Size {
return Size{
W: receiver.W - to.W,
H: receiver.H - to.H,
}
}
func (receiver Size) Divide(to Size) Size {
return Size{
W: receiver.W / to.W,
H: receiver.H / to.H,
}
}
func (receiver Size) Abs() Size {
return Size{
W: math.Abs(receiver.W),
H: math.Abs(receiver.H),
}
}
type Center struct {
X float64
Y float64
}
func (receiver Center) Equal(to Center, precision float64) bool {
if math.Abs(receiver.X-to.X) <= precision && math.Abs(receiver.Y-to.Y) <= precision {
return true
}
return false
}
func (receiver Center) Plus(to Center) Center {
return Center{
X: receiver.X + to.X,
Y: receiver.Y + to.Y,
}
}
func (receiver Center) Minus(to Center) Center {
return Center{
X: receiver.X - to.X,
Y: receiver.Y - to.Y,
}
}
func (receiver Center) Divide(to Center) Center {
return Center{
X: receiver.X / to.X,
Y: receiver.Y / to.Y,
}
}
func (receiver Center) Abs() Center {
return Center{
X: math.Abs(receiver.X),
Y: math.Abs(receiver.Y),
}
}
func (receiver Center) Round() Center {
return Center{
X: math.Round(receiver.X),
Y: math.Round(receiver.Y),
}
}
type Box struct {
Point
Size
}
type Zone struct {
X, Y int
}
func (receiver Zone) Equal(to Zone) bool {
return receiver == to
}
func (receiver Zone) Plus(to Zone) Zone {
return Zone{
X: receiver.X + to.X,
Y: receiver.Y + to.Y,
}
}
func (receiver Zone) Minus(to Zone) Zone {
return Zone{
X: receiver.X - to.X,
Y: receiver.Y - to.Y,
}
}
func (receiver Zone) Abs() Zone {
return Zone{
X: absInt(receiver.X),
Y: absInt(receiver.Y),
}
}