-
Notifications
You must be signed in to change notification settings - Fork 0
/
collectable.go
135 lines (111 loc) · 3.1 KB
/
collectable.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
package main
import (
"GoConsoleBT/collider"
"github.com/alh1m1k/ump"
"time"
)
const COLLECT_EVENT_COLLECTED = 400
var CollectEvent Event = Event{
EType: COLLECT_EVENT_COLLECTED,
Payload: nil,
}
type Collectable struct {
*Object
*ObservableObject
*throttle
*State
Owner ObjectInterface
Damage int
Ttl time.Duration
}
func (receiver *Collectable) ApplyState(current *StateItem) error {
SwitchSprite(current.StateInfo.(*UnitStateInfo).sprite, receiver.sprite)
receiver.sprite = current.StateInfo.(*UnitStateInfo).sprite
return nil
}
func (receiver *Collectable) Update(timeLeft time.Duration) error {
if receiver.destroyed {
return nil
}
receiver.Object.Update(timeLeft)
if receiver.throttle != nil && receiver.throttle.Reach(timeLeft) {
receiver.Destroy(nil)
}
return nil
}
func (receiver *Collectable) OnTickCollide(object collider.Collideable, collision *ump.Collision, owner *collider.Interactions) {
}
func (receiver *Collectable) OnStartCollide(object collider.Collideable, collision *ump.Collision, owner *collider.Interactions) {
if object.HasTag("tank") {
receiver.Collect(object.(*Unit))
}
}
func (receiver *Collectable) OnStopCollide(object collider.Collideable, duration time.Duration, owner *collider.Interactions) {
}
func (receiver *Collectable) Collect(by *Unit) error {
if receiver.destroyed {
return nil
}
if DEBUG {
logger.Printf("collected by %d cycleId %d", by.ID, CycleID)
}
receiver.Trigger(CollectEvent, receiver, by)
//todo enteer state collected
receiver.Destroy(nil)
return nil
}
func (receiver *Collectable) Destroy(nemesis ObjectInterface) error {
if receiver.destroyed {
return nil
}
receiver.Object.Destroy(nemesis)
receiver.Trigger(DestroyEvent, receiver, nil)
return nil
}
func (receiver *Collectable) Reset() error {
receiver.Object.Reset()
receiver.State.Reset()
if receiver.Ttl > 0 {
receiver.throttle = newThrottle(receiver.Ttl, false)
}
if receiver.throttle != nil {
receiver.throttle.Reset()
}
receiver.Trigger(ResetEvent, receiver, nil)
return nil
}
func (receiver *Collectable) Spawn() error {
receiver.Object.Spawn()
receiver.Trigger(SpawnEvent, receiver, nil)
return nil
}
func (receiver *Collectable) DeSpawn() error {
receiver.Trigger(DeSpawnEvent, receiver, nil)
receiver.Object.DeSpawn()
return nil
}
func (receiver *Collectable) Copy() *Collectable {
instance := *receiver
instance.ObservableObject = receiver.ObservableObject.Copy()
instance.ObservableObject.Owner = instance
instance.Object = receiver.Object.Copy()
instance.State = receiver.State.Copy()
instance.State.Owner = &instance
instance.Interactions.Subscribe(&instance)
if instance.throttle != nil {
instance.throttle = receiver.throttle.Copy()
}
return &instance
}
func NewCollectable(obj *Object, oo *ObservableObject, state *State, Owner ObjectInterface) (*Collectable, error) {
instance := &Collectable{
Object: obj,
ObservableObject: oo,
State: state,
Owner: Owner,
}
instance.ObservableObject.Owner = instance
instance.State.Owner = instance
instance.Interactions.Subscribe(instance)
return instance, nil
}