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egui_backend -> backend_egui in egui.rs example (#348)
Turned the backend<>egui around as the feature's name is backend_egui and not backend_egui, see https://docs.rs/crate/bevy_mod_picking/0.20.1/features
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examples/egui.rs

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//! This example demonstrates how backends can be mixed and matched, specifically with egui. Here,
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//! we are using the egui backend, which is enabled automatically in `DefaultPickingPlugins` when
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//! the "egui_backend" feature is enabled. The egui backend will automatically apply a `NoDeselect`
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//! the "backend_egui" feature is enabled. The egui backend will automatically apply a `NoDeselect`
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//! component to the egui entity, which allows you to interact with the UI without deselecting
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//! anything in the 3d scene.
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