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Power tread switching (7.33) #82
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@Stuball3D Thanks for the feedback! I've seen this wrong behavior before, but didn't find the cause. We will fix it in the next version. |
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While playing a couple games, the Vengeful Spirit bot would continuously cycle through power treads.
I suspect (guess?) the cause is the new Universal attribute type. Within the "ItemUsuage-New.lua" (lines 277-313) behavior for tread switching and switching desire is defined. If treads are not on the primary attribute, a switch is initiated. Since these heroes apparently have no primary attribute, or returns an unrecognized attribute, an infinite loop is initiated.
I don't know too much about how all of this is coded - so I can't suggest a fix at the moment. (Default to strength maybe?) But I imagine 7.33 is going to break a lot of interactions.
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