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| 1 | +/*************************************************** |
| 2 | + Adafruit MQTT Library Arduino Yun Example |
| 3 | +
|
| 4 | + Make sure your Arduino Yun is connected to a WiFi access point which |
| 5 | + has internet access. Also note this sketch uses the Console class |
| 6 | + for debug output so make sure to connect to the Yun over WiFi and |
| 7 | + open the serial monitor to see the console output. |
| 8 | +
|
| 9 | + Works great with the Arduino Yun: |
| 10 | + ----> https://www.adafruit.com/products/1498 |
| 11 | +
|
| 12 | + Adafruit invests time and resources providing this open source code, |
| 13 | + please support Adafruit and open-source hardware by purchasing |
| 14 | + products from Adafruit! |
| 15 | +
|
| 16 | + Written by Tony DiCola for Adafruit Industries. |
| 17 | + MIT license, all text above must be included in any redistribution |
| 18 | + ****************************************************/ |
| 19 | +#include <Bridge.h> |
| 20 | +#include <Console.h> |
| 21 | +#include <YunClient.h> |
| 22 | +#include "Adafruit_MQTT.h" |
| 23 | +#include "Adafruit_MQTT_Client.h" |
| 24 | + |
| 25 | + |
| 26 | +/************************* Adafruit.io Setup *********************************/ |
| 27 | + |
| 28 | +#define AIO_SERVER "io.adafruit.com" |
| 29 | +#define AIO_SERVERPORT 1883 |
| 30 | +#define AIO_USERNAME "...your AIO username (see https://accounts.adafruit.com)..." |
| 31 | +#define AIO_KEY "...your AIO key..." |
| 32 | + |
| 33 | +/************ Global State (you don't need to change this!) ******************/ |
| 34 | + |
| 35 | +// Create a YunClient instance to communicate using the Yun's brighe & Linux OS. |
| 36 | +YunClient client; |
| 37 | + |
| 38 | +// Store the MQTT server, client ID, username, and password in flash memory. |
| 39 | +// This is required for using the Adafruit MQTT library. |
| 40 | +const char MQTT_SERVER[] PROGMEM = AIO_SERVER; |
| 41 | +// Set a unique MQTT client ID using the AIO key + the date and time the sketch |
| 42 | +// was compiled (so this should be unique across multiple devices for a user, |
| 43 | +// alternatively you can manually set this to a GUID or other random value). |
| 44 | +const char MQTT_CLIENTID[] PROGMEM = AIO_KEY __DATE__ __TIME__; |
| 45 | +const char MQTT_USERNAME[] PROGMEM = AIO_USERNAME; |
| 46 | +const char MQTT_PASSWORD[] PROGMEM = AIO_KEY; |
| 47 | + |
| 48 | +// Setup the MQTT client class by passing in the WiFi client and MQTT server and login details. |
| 49 | +Adafruit_MQTT_Client mqtt(&client, MQTT_SERVER, AIO_SERVERPORT, MQTT_CLIENTID, MQTT_USERNAME, MQTT_PASSWORD); |
| 50 | + |
| 51 | +/****************************** Feeds ***************************************/ |
| 52 | + |
| 53 | +// Setup a feed called 'photocell' for publishing. |
| 54 | +// Notice MQTT paths for AIO follow the form: <username>/feeds/<feedname> |
| 55 | +const char PHOTOCELL_FEED[] PROGMEM = AIO_USERNAME "/feeds/photocell"; |
| 56 | +Adafruit_MQTT_Publish photocell = Adafruit_MQTT_Publish(&mqtt, PHOTOCELL_FEED); |
| 57 | + |
| 58 | +// Setup a feed called 'onoff' for subscribing to changes. |
| 59 | +const char ONOFF_FEED[] PROGMEM = AIO_USERNAME "/feeds/onoff"; |
| 60 | +Adafruit_MQTT_Subscribe onoffbutton = Adafruit_MQTT_Subscribe(&mqtt, ONOFF_FEED); |
| 61 | + |
| 62 | +/*************************** Sketch Code ************************************/ |
| 63 | + |
| 64 | +void setup() { |
| 65 | + Bridge.begin(); |
| 66 | + Console.begin(); |
| 67 | + Console.println(F("Adafruit MQTT demo")); |
| 68 | + |
| 69 | + // Setup MQTT subscription for onoff feed. |
| 70 | + mqtt.subscribe(&onoffbutton); |
| 71 | +} |
| 72 | + |
| 73 | +uint32_t x=0; |
| 74 | + |
| 75 | +void loop() { |
| 76 | + // Ensure the connection to the MQTT server is alive (this will make the first |
| 77 | + // connection and automatically reconnect when disconnected). See the MQTT_connect |
| 78 | + // function definition further below. |
| 79 | + MQTT_connect(); |
| 80 | + |
| 81 | + // Try to ping the MQTT server |
| 82 | + /* |
| 83 | + if (! mqtt.ping(3) ) { |
| 84 | + // MQTT pings failed, lets reconnect |
| 85 | + Console.println("Ping fail!"); |
| 86 | + } |
| 87 | + */ |
| 88 | + |
| 89 | + // this is our 'wait for incoming subscription packets' busy subloop |
| 90 | + Adafruit_MQTT_Subscribe *subscription; |
| 91 | + while ((subscription = mqtt.readSubscription(1000))) { |
| 92 | + if (subscription == &onoffbutton) { |
| 93 | + Console.print(F("Got: ")); |
| 94 | + Console.println((char *)onoffbutton.lastread); |
| 95 | + } |
| 96 | + } |
| 97 | + |
| 98 | + // Now we can publish stuff! |
| 99 | + Console.print(F("\nSending photocell val ")); |
| 100 | + Console.print(x); |
| 101 | + Console.print("..."); |
| 102 | + if (! photocell.publish(x++)) { |
| 103 | + Console.println(F("Failed")); |
| 104 | + } else { |
| 105 | + Console.println(F("OK!")); |
| 106 | + } |
| 107 | + |
| 108 | + delay(1000); |
| 109 | +} |
| 110 | + |
| 111 | +// Function to connect and reconnect as necessary to the MQTT server. |
| 112 | +// Should be called in the loop function and it will take care if connecting. |
| 113 | +void MQTT_connect() { |
| 114 | + int8_t ret; |
| 115 | + |
| 116 | + // Stop if already connected. |
| 117 | + if (mqtt.connected()) { |
| 118 | + return; |
| 119 | + } |
| 120 | + |
| 121 | + Console.print("Connecting to MQTT... "); |
| 122 | + |
| 123 | + while ((ret = mqtt.connect()) != 0) { // connect will return 0 for connected |
| 124 | + Console.println(mqtt.connectErrorString(ret)); |
| 125 | + Console.println("Retrying MQTT connection in 5 seconds..."); |
| 126 | + mqtt.disconnect(); |
| 127 | + delay(5000); // wait 5 seconds |
| 128 | + } |
| 129 | + Console.println("MQTT Connected!"); |
| 130 | +} |
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