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matrix / vectors should have GLSL operations. Makes it easier to write/read graphics math, and also makes it easier to transcribe CPU math to GPU math & vise versa.
this includes GLSL free-form functions and swizzling, though the latter is probably difficult to implement correctly.
matrix / vectors should have GLSL operations. Makes it easier to write/read graphics math, and also makes it easier to transcribe CPU math to GPU math & vise versa.
this includes GLSL free-form functions and swizzling, though the latter is probably difficult to implement correctly.
ei of what it would be able to do
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