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stage.go
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/**
硬编码实现 PEG.
*/
package toml
import (
"strconv"
)
const (
// 发给 itsToken 的指令
cTokenReset = -1 - iota
cTokenName // 返回 token 用于判断名称
)
type itsToken func(rune, int, bool) (Status, Token)
func (i itsToken) Token() Token {
if i == nil {
return tokenNothing
}
_, token := i(0, cTokenName, true)
return token
}
func (i itsToken) Reset() {
if i != nil {
i(0, cTokenReset, true)
}
}
type stager interface {
// 场景名
Name() string
// 场景全名
String() string
// 返回场景角色
Roles() []role
// 通过 当前的 Token 和 当前的 stager 返回下一个 stager
Next(Token, stager) stager
// 没有匹配的情况下, 执行 Must, 返回非 nil stager .
Must(rune) (Status, Token, stager)
}
const (
stageEnd constStage = iota
stageInvalid
stageError
)
var constStagesName = [...]string{
"stageEnd",
"stageInvalid",
"stageError",
}
// 常量场景, 用于标记特殊状态
type constStage int
func (s constStage) String() string {
if int(s) < len(constStagesName) {
return constStagesName[s]
}
return "stage." + strconv.Itoa(int(s))
}
func (s constStage) Name() string {
return s.String()
}
func (s constStage) Roles() []role { return nil }
func (s constStage) Next(Token, stager) stager { return s }
func (s constStage) Must(rune) (Status, Token, stager) {
return SNot, tokenNothing, stageError
}
// 角色(rules?)
type role struct {
/**
Is 判断角色是否能识别传入的字符.
返回值:
Status 识别状态
Token 此值被复用, 如果 Status 是 SMaybe, 会作为 flag 的值.
参数:
char 是待判定字符
flag 是上一次 SMaybe 状态的 uint(Token), 默认为 0.
race 表示是否有其他 role 竞争
*/
Is itsToken
// 与角色绑定的预期 stager
// nil 值表示保持 当前的 stager 不变
Stager stager
}
// 基本场景, 固定的, 不变的
type stage struct {
name string
roles []role
}
func (s stage) String() string {
if s.name != "" {
return s.name
}
return "UnnamedStage"
}
func (s stage) Name() string {
return s.String()
}
func (s stage) Roles() []role {
roles := make([]role, len(s.roles))
copy(roles, s.roles)
return roles
for _, role := range roles {
role.Is.Reset()
}
return roles
}
func (s stage) Next(token Token, stage stager) stager {
return s
}
func (s stage) Must(rune) (Status, Token, stager) {
return SNot, tokenNothing, stageInvalid
}
/**
firstStage 可用于第一个场景, NotMatch 方法中对 Roles 进行自循环
*/
type firstStage struct {
stage
}
func (s firstStage) Must(char rune) (Status, Token, stager) {
roles := s.Roles()
for _, role := range roles {
role.Is.Reset()
status, token := role.Is(char, 0, false)
if status == SYes || status == SYesKeep {
return status, token, role.Stager
}
}
return SNot, tokenNothing, stageInvalid
}
/**
升降场景, 升上去总要降下来, 用于嵌套情况, 比如数组.
成员 stager 提供 roles.
当 level 为 0 回退到 back 场景.
Next 被调用时 level+1.
Must 被调用时决定是否 level-1,
因只有数组这一种情况, 判断函数就是 itsArrayRightBrack.
当然如果 itsArrayRightBrack 不返回 SYes, 那一定是出错了.
*/
type liftStage struct {
stager // stageArray
//back stager
closed bool
must itsToken
}
func (s liftStage) String() string {
return "liftStage." + s.stager.String()
}
func (s liftStage) Next(token Token, current stager) stager {
s.stager = current
return s
}
func (s liftStage) Must(r rune) (Status, Token, stager) {
status, token := s.must(r, 0, false)
if status == SYes || status == SYesKeep {
if token == tokenArrayRightBrack {
if s.closed {
return status, token, stageError
}
s.closed = true
return status, token, s
}
return status, token, s.stager
}
if s.closed {
s.must.Reset()
return s.stager.Must(r)
}
return SInvalid, tokenNothing, stageInvalid
}
// 回退场景, stager 提供 roles,
// back 开始应该为 nil, 由 Next 进行设置, 下一次 Next 返回 back
// Token close 描述 toles 中要替换的 stager, TOML 中只有 tokenArrayRightBrack
type backStage struct {
stager
back stager
must itsToken
}
func (s backStage) String() string {
return "backStage." + s.stager.String()
}
func (s backStage) Next(token Token, current stager) stager {
if s.back == nil {
s.back = current
}
return s
}
func (s backStage) Must(char rune) (Status, Token, stager) {
if s.must == nil {
return s.back.Must(char)
}
status, token := s.must(char, 0, false)
if status == SYes || status == SYesKeep {
return status, token, s.back
}
return SInvalid, tokenNothing, stageInvalid
}
// 角色环(token 环)
func rolesCircle(fns ...itsToken) itsToken {
max := len(fns)
if max == 0 {
return func(char rune, flag int, race bool) (Status, Token) { return SNot, tokenNothing }
}
i := 0
return func(char rune, flag int, race bool) (Status, Token) {
var (
s Status
t Token
)
if flag == cTokenReset {
i = 0 // 清零, 新循环开始了
return SNot, tokenNothing
}
if i == max {
i = 0
}
s, t = fns[i](char, flag, race)
if flag == cTokenName {
return s, t
}
if s == SYes || s == SYesKeep {
i++
}
return s, t
}
}
/**
跟屁虫 token, f1 要先通过一次之后, f1, f2 顺序尝试
*/
func rolesYesman(f1, f2 itsToken) itsToken {
yes := false
return func(char rune, flag int, race bool) (Status, Token) {
if flag == cTokenReset {
yes = false // 清零, 新循环开始了
return SNot, tokenNothing
}
s, t := f1(char, flag, race)
if flag == cTokenName {
return s, t
}
if s == SYes || s == SYesKeep {
yes = true
return s, t
}
if !yes {
return s, t
}
return f2(char, flag, race)
}
}
/**
角色粉, f1, f2 顺序尝试, 如果 f1 没有要先通过一次, f2 被匹配, 返回 SInvalid
用例: 多维数组 [[...],[...]] 总是先有 "]", 如果先出现 , 那就 非法了
*/
func rolesFans(f1, f2 itsToken) itsToken {
yes := false
return func(char rune, flag int, race bool) (Status, Token) {
if flag == cTokenReset {
//yes = false // 清零, 新循环开始了
return SNot, tokenNothing
}
s, t := f1(char, flag, race)
if flag == cTokenName {
return s, t
}
if s == SYes || s == SYesKeep {
yes = true
return s, t
}
s, t = f2(char, flag, race)
if !yes && (s == SYes || s == SYesKeep) {
return SUnexpected, t
}
return s, t
}
}
// 开启新舞台, 返回第一个场景
func openStage() stager {
stageEmpty := &firstStage{stage{name: "stageEmpty"}}
stageEqual := &stage{name: "stageEqual"}
stageValues := &stage{name: "stageValues"}
stageArray := &stage{name: "stageArray"}
stageStringArray := &stage{name: "stageStringArray"}
stageBooleanArray := &stage{name: "stageBooleanArray"}
stageIntegerArray := &stage{name: "stageIntegerArray"}
stageFloatArray := &stage{name: "stageFloatArray"}
stageDatetimeArray := &stage{name: "stageDatetimeArray"}
stageEmpty.roles = []role{
{itsEOF, stageEnd},
{itsWhitespace, nil},
{itsNewLine, nil},
{itsComment, nil},
{itsTableName, nil},
{itsArrayOfTables, nil},
{itsKey, stageEqual},
}
// Key = 其实是完全匹配 token 序列.
stageEqual.roles = []role{
{itsWhitespace, nil},
{itsEqual, stageValues},
}
stageValues.roles = []role{
{itsWhitespace, nil},
{itsArrayLeftBrack,
backStage{stageArray, stageEmpty, itsArrayRightBrack}},
{itsString, stageEmpty},
{itsBoolean, stageEmpty},
{itsInteger, stageEmpty},
{itsFloat, stageEmpty},
{itsDatetime, stageEmpty},
}
stageArray.roles = []role{
{itsWhitespace, nil},
{itsComment, nil},
{itsNewLine, nil},
{itsArrayLeftBrack,
liftStage{nil, false,
rolesCircle(itsArrayRightBrack, itsComma)}},
{itsString,
backStage{stageStringArray, nil, nil}},
{itsBoolean,
backStage{stageBooleanArray, nil, nil}},
{itsInteger,
backStage{stageIntegerArray, nil, nil}},
{itsFloat,
backStage{stageFloatArray, nil, nil}},
{itsDatetime,
backStage{stageDatetimeArray, nil, nil}},
}
stageStringArray.roles = []role{
{itsWhitespace, nil},
{itsNewLine, nil},
{itsComment, nil},
{rolesCircle(itsComma, itsString), nil},
}
stageBooleanArray.roles = []role{
{itsWhitespace, nil},
{itsNewLine, nil},
{itsComment, nil},
{rolesCircle(itsComma, itsBoolean), nil},
}
stageIntegerArray.roles = []role{
{itsWhitespace, nil},
{itsNewLine, nil},
{itsComment, nil},
{rolesCircle(itsComma, itsInteger), nil},
}
stageFloatArray.roles = []role{
{itsWhitespace, nil},
{itsNewLine, nil},
{itsComment, nil},
{rolesCircle(itsComma, itsFloat), nil},
}
stageDatetimeArray.roles = []role{
{itsWhitespace, nil},
{itsNewLine, nil},
{itsComment, nil},
{rolesCircle(itsComma, itsDatetime), nil},
}
return stageEmpty
}
func stagePlay(p parser, stage stager) {
Loop:
for stage != nil {
if stage == stageEnd {
break
}
if stage == stageInvalid {
p.Invalid(tokenError)
break
}
if stage == stageError {
p.Err(stage.String())
break
}
roles := stage.Roles()
skip := make([]bool, len(roles))
flag := make([]int, len(roles))
if len(roles) == 0 {
p.Invalid(tokenError)
break
}
var (
st Status
token Token // flag 是 uint 和 Token 复用
maybe int
r rune
)
for {
r = p.Next()
if r == RuneError {
p.Invalid(tokenRuneError)
return
}
for i, role := range roles {
if skip[i] {
continue
}
st, token = role.Is(r, flag[i], maybe != 0)
switch st {
case SMaybe:
if flag[i] == 0 {
maybe++
}
flag[i] = int(token)
case SYes, SYesKeep:
if st == SYesKeep {
p.Keep()
}
if p.Token(token) != nil {
return
}
if role.Stager != nil {
stage = role.Stager.Next(token, stage)
}
continue Loop
case SNot:
if flag[i] != 0 {
maybe--
}
skip[i] = true
case SInvalid:
p.Invalid(token)
return
}
}
if maybe != 0 && r != EOF {
continue
}
stageName := stage.Name()
st, token, stage = stage.Must(r)
if stage == nil || st != SYes && st != SYesKeep {
if st == SUnexpected {
p.Err("unexpercted " + token.String() + " of " + stageName)
} else {
p.Err("roles does not match one of " + stageName)
}
return
}
if st == SYesKeep {
p.Keep()
}
if p.Token(token) != nil {
return
}
break
}
}
}