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Changelog

0.5.0:

  • Added API that enables other mods to sync over multiplayer! (Big thanks to @kremnev8!)
  • Fixed a bug that caused sorters to break when a client built a belt under preexisting sorters.
  • Fixed a bug that resulted in the client getting an error after disconnecting from a game that the host left.
  • Refactored session architecture (big changes to codebase but should be seamless to users)

0.4.0:

  • Nebula now supports DSP version 0.8.20.7962+

0.3.1:

  • Fixed issue where if client didn't have enough items to upgrade, the buildings would still be upgraded for the host.
  • Clients will now retain their detail display settings between sessions (e.g. power grid visibility) (thanks to @Needix)
  • Fixed issue where players would be able to construct buildings made with blueprints even if they did not have the required items.
  • Fixed miscellaneous issues related to ILS ship movement
  • Fixed error related to host building foundations while on a different planet from the client

0.3.0:

  • Added support for blueprint update (0.8.x)
  • Improved player name tag rendering
  • Fixed newly introduced multithread issues

0.2.0:

  • initial release on thunderstore