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Datas.java
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Datas.java
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package ch.idsia.scenarios;
public class Datas {
public static int coins = 0 ;
public static int win = 0;
public static int hurts = 0;
public static int die = 0;
public static int kills = 0;
public static int GAME_NUM = 0;
public static int GAME_now = 0;
public static int[]Action_queue=new int [2];
public static int[]State_queue=new int [2];
}
/*
*
*random = Math.random();
if(random>0.5)
action_choose= max1;
else
action_choose = max2;
下一位置 station 得到而非预测
for(int i = 0;i<=6;i++) {
if(i<=2) //12 13 14
state_next[i] = (getReceptiveFieldCellValue(row-1,col+i+2)+getEnemiesCellValue(row-1,col+i+2))==0?0:1;
else if(3<=i&&i<=4)
state_next[i] = (getReceptiveFieldCellValue(row,col+i)+getEnemiesCellValue(row,col+i))==0?0:1;
else
state_next[i] = (getReceptiveFieldCellValue(row+1,col+i-2)+getEnemiesCellValue(row-10+i,col+i-2))==0?0:1;
}
*
*
*else //以后每次只选下一步
{
if(near_win!=1) {
local_next = RL.check_state_exist(state_next);
action_choose_next = choose_action(state_next,local_next);
}
Datas.Action_queue[0]= Datas.Action_queue[1];
Datas.Action_queue[1]=action_choose_next;
Datas.State_queue[0]=Datas.State_queue[1];
Datas.State_queue[1]=local_next;
action_choose=Datas.Action_queue[0];
}
*
* for(int i = 0;i<=11;i++) {
if(i<=3) //10 11 12
state[i] = (getReceptiveFieldCellValue(row-2+i,col+1)+getEnemiesCellValue(row-2+i,col+1))==0?0:1;//7+i ;//
else if(4<=i&&i<=7)
state[i] = (getReceptiveFieldCellValue(row-6+i,col+2)+getEnemiesCellValue(row-6+i,col+2))==0?0:1;//i+3
else
state[i] = (getReceptiveFieldCellValue(row-10+i,col+3)+getEnemiesCellValue(row-10+i,col+3))==0?0:1; //i-1
}
//下一位置 station
for(int i = 0;i<=11;i++) {
if(i<=3) //12 13 14
state_next[i] = (getReceptiveFieldCellValue(row-2+i,col+3)+getEnemiesCellValue(row-2+i,col+3))==0?0:1;
else if(4<=i&&i<=7)
state_next[i] = (getReceptiveFieldCellValue(row-6+i,col+4)+getEnemiesCellValue(row-6+i,col+4))==0?0:1;
else
state_next[i] = (getReceptiveFieldCellValue(row-10+i,col+5)+getEnemiesCellValue(row-10+i,col+5))==0?0:1;
}
*
*
*for(int i = 0;i<=11;i++) {
if(i<=3) //12 13 14
state_next[i] = (getReceptiveFieldCellValue(row-2+i,col+3)+getEnemiesCellValue(row-2+i,col+3))==0?0:1;
else if(4<=i&&i<=7)
state_next[i] = (getReceptiveFieldCellValue(row-6+i,col+4)+getEnemiesCellValue(row-6+i,col+4))==0?0:1;
else
state_next[i] = (getReceptiveFieldCellValue(row-10+i,col+5)+getEnemiesCellValue(row-10+i,col+5))==0?0:1;
}
*
*
*
*/
/*
*if(state.length==3) for(int j=0;j<=2;j++) temp_S[j]=state[j];
else
*
*
* else //快结束
{
for(int i=0;(i<=Stations.size()-1) &&(flag!=1);i++)
{
int[] temp2 = new int[3];
temp2 = Stations.get(i);
//相同状态
if(Arrays.equals(state, temp2)) {
flag =1;
local=i;
/*System.out.print("相等:"+i+" ");
for(int j =0;j<=5;j++)System.out.print(Actions.get(i)[j]);
System.out.println(" ");
}
}
}
* Datas.Stations.clear();
Datas.Actions.clear();
Datas.Stations.addAll(Stations);
Datas.Actions.addAll(Actions);
*
*
* if(Datas.win!=0||Datas.die!=0) {
System.out.println("win:"+Datas.win+"die:"+Datas.die);
Stations.clear();
Actions.clear();
if(!Datas.Stations.isEmpty()) {
for(int i=0;i<=Datas.Stations.size();i++)
{
if(Datas.Stations.get(i).length==12) {
Stations.add();
}
}
}
Actions.addAll(Datas.Actions);
int[]S_12=new int[] {0,0,0,0,0,0,0,0,0,0,0,0};
double[] A = new double[]{0.0,0.0,0.0,0.0,0.0,0.0};
Datas.Stations.clear();
Datas.Actions.clear();
Datas.Stations.addAll(Stations);
Datas.Actions.addAll(Actions);
System.out.println("已复制: Stations.size():"+Datas.Stations.size()
+"已复制: Actions.size():"+Datas. Actions.size());
}*/
/*System.out.print("无时增加:");
for(int j =0;j<=11;j++)System.out.print(state[j]);
System.out.println("");
System.out.println("无时增加 Stations.size():" +Stations.size());
local=Datas.Stations.size()-1;*/
/*
* //int near_win = 0;
if(getReceptiveFieldCellValue(row,col+3)==5||getReceptiveFieldCellValue(row,col+4)==5||
getReceptiveFieldCellValue(row,col+5)==5)
{
int[] state_final=new int[] {0,0,0};
int[] state_final_next=new int[] {0,0,0};
for(int i = 0;i<=2;i++) {
state_final[i] = (getReceptiveFieldCellValue(row-1+i,col+1)==0&&getEnemiesCellValue(row-1+i,col+1)==0)?0:1;
}
for(int i = 0;i<=2;i++) {
state_final_next[i]=(getReceptiveFieldCellValue(row-1+i,col+2)==0&&getEnemiesCellValue(row-1,col+2)==0)?0:1;
}
local_next = RL.check_state_exist(state_final_next);
action_choose_next = choose_action(local_next);
//near_win=1;
}
* */