My bot for the Software Challenge Germany 2024.
I placed second in the tournament with the code logic2.py (builded in the latest build slowspeed 2.0.0)
Today (22.11.2024), around 5 months after the Finals I set this repo to public.
Additionally, I had a local webserver running, where the logic2.py connected via UDP and send calculated match data to. It had a webinterface where I watched my selfmade game replays, which were packed with field and debug infos, with which the bot chose it's move. I created that application because my own map data per turn was multiple kilobytes in size and not practical to read in terminal.
Code is available for the public in this repo.
~ quack
build command:
python logic.py --build -d botname -a manylinux2014_x86_64