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DataStructureFinalProject.pro
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DataStructureFinalProject.pro
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QT += core gui
QT += sql
QT += multimedia
greaterThan(QT_MAJOR_VERSION, 4): QT += widgets
CONFIG += c++17
CONFIG += resources_big
# The following define makes your compiler emit warnings if you use
# any Qt feature that has been marked deprecated (the exact warnings
# depend on your compiler). Please consult the documentation of the
# deprecated API in order to know how to port your code away from it.
DEFINES += QT_DEPRECATED_WARNINGS
# You can also make your code fail to compile if it uses deprecated APIs.
# In order to do so, uncomment the following line.
# You can also select to disable deprecated APIs only up to a certain version of Qt.
#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
# ----- SOURCES & HEADERS -----
# 1. main
SOURCES += \
./code/main.cpp
# 2. core
SOURCES += \
./code/core/board.cpp \
./code/core/stone.cpp
HEADERS += \
./code/core/board.h \
./code/core/stone.h
# 3. window
SOURCES += \
./code/window/aboutwindow.cpp \
./code/window/configwindow.cpp \
./code/window/gamewindow.cpp \
./code/window/mainwindow.cpp \
./code/window/rankwindow.cpp \
./code/window/framelesswindow.cpp \
./code/window/recordrankwindow.cpp
HEADERS += \
./code/window/aboutwindow.h \
./code/window/configwindow.h \
./code/window/gamewindow.h \
./code/window/mainwindow.h \
./code/window/rankwindow.h \
./code/window/framelesswindow.h \
./code/window/recordrankwindow.h
FORMS += \
./code/window/aboutwindow.ui \
./code/window/configwindow.ui \
./code/window/gamewindow.ui \
./code/window/mainwindow.ui \
./code/window/rankwindow.ui \
./code/window/framelesswindow.ui \
./code/window/recordrankwindow.ui
# 4. database
SOURCES += \
./code/database/sqliteDb.cpp \
./code/database/rank.cpp
HEADERS += \
./code/database/sqliteDb.h \
./code/database/rank.h
# 5. Audio
SOURCES += \
./code/audio/BGM.cpp
HEADERS += \
./code/audio/BGM.h
# 6. Hypercube
SOURCES += \
code/hypercube/gemmodelmanager.cpp \
code/hypercube/hstone.cpp \
code/hypercube/hypercube.cpp \
code/hypercube/mesh.cpp \
code/hypercube/model.cpp \
code/hypercube/stonemanager.cpp \
code/hypercube/animation/animation.cpp \
code/hypercube/animation/animationfactory.cpp \
code/hypercube/animation/animationfall.cpp \
code/hypercube/animation/animationremove.cpp \
code/hypercube/animation/animationswap.cpp \
code/hypercube/animation/animationwait.cpp \
code/hypercube/hypercubethread.cpp
HEADERS += \
code/hypercube/camera.h \
code/hypercube/gemmodelmanager.h \
code/hypercube/hstone.h \
code/hypercube/hypercube.h \
code/hypercube/mesh.h \
code/hypercube/model.h \
code/hypercube/stonemanager.h \
code/hypercube/DEBUG.h \
code/hypercube/animation/animation.h \
code/hypercube/animation/animationfactory.h \
code/hypercube/animation/animationfall.h \
code/hypercube/animation/animationremove.h \
code/hypercube/animation/animationswap.h \
code/hypercube/animation/animationwait.h \
code/hypercube/hypercubethread.h
# Default rules for deployment.
qnx: target.path = /tmp/$${TARGET}/bin
else: unix:!android: target.path = /opt/$${TARGET}/bin
!isEmpty(target.path): INSTALLS += target
RESOURCES += \
resource/res.qrc \
resource/shaders.qrc
# assimp
win32: LIBS += -L$$PWD/library/assimp/lib/ -llibassimp.dll
INCLUDEPATH += $$PWD/library/assimp/include
DEPENDPATH += $$PWD/library/assimp/include