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Engaging in pvp #669
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headless_out20250127.log adding some logs if u wanna read but it should be basically same as last time |
If you got tips to where I could try to tinker in code that would be awesome aswell as im learning c# in school |
Hi thanks for the logs, i appreciate them. Currently working on other things(loot related issues).
Your best bet looking at the logs all the class names are mentioned there such as As i working on other issues i find a probable issue which cause all kinds of like pressing a button, the cause and effect are not properly detected. Still investigating. |
Gooday, cce83a0 should help against enemy faction player pets |
Ill try it but ive never seen it engage pets unless we attack hunter and he feigns and we are then in combat with pet. And the problem is somewhere in the communication as we have never failed to register a player as a player, but we just dont care xD |
I've tried to reduce the race condition(s) while following the route and searching for possible targets 3f5b0ad [13:16:33:647 W] [Blacklist ] Core.BlacklistTarget (0,16660,REMOVED) is player or pet!
[13:16:33:647 I] [FollowRouteGoal ] Blacklisted target found, clearing target // At this point the player target should have been cleared
[13:16:33:693 I] [GoapAgent ] New Plan= Blacklist Target
[13:16:33:787 I] [GoapAgent ] New Plan= Follow Blasted Lands_ Big
[13:16:33:787 I] [Navigation ] [LocalPathingApi] distance is close 15.93441. Keep RouteToWaypoint.
[13:16:34:082 I] [GoapAgent ] New Plan= Approach Target // And yet the player still has target
[13:16:34:129 I] [FollowRouteGoal ] Found target! // this are the kinds of issues what question my abilities :(
[13:16:34:176 I] [GoapAgent ] New Plan= Pull Target |
Its very weird indeed. I tested it now and we instantly wanted to kill another guy :P I also tested some random fixes but to no success. Edit: Was it stopwatch that increased flush speed? That was quick! |
Just published a new set of changes, putting more emphasis on respecting the Blacklist rules #673 |
Ooo nice testing right away - It looks promising! We have not attacked the first 10 players atleast! |
We still attacked but it seems to be a bug where if the player is also targetting us, we fail to clear target and proceed eventually to engaging. All other times it seemed to work! Tested on the same person where he didnt target us and we do NOT engage. So its purely if they target us. Note: This is out of combat, and at a distance, so its not in self defense. EDIT: We dont actually engage with the players, we just approach them then we stop, then if they move we continue to approach them lol! |
I changed it back to |
Gooday, thanks for taking the time and giving feedback, i appreciate it! |
no problem - had it off for abit, it seems we still approached with |
Description
Engaging in pvp due to backend communication that we discussed in previously.
[13:16:33:647 W] [Blacklist ] Core.BlacklistTarget (0,16660,REMOVED) is player or pet!
[13:16:33:647 I] [FollowRouteGoal ] Blacklisted target found, clearing target
[13:16:33:693 I] [GoapAgent ] New Plan= Blacklist Target
[13:16:33:787 I] [GoapAgent ] New Plan= Follow Blasted Lands_ Big
[13:16:33:787 I] [Navigation ] [LocalPathingApi] distance is close 15.93441. Keep RouteToWaypoint.
[13:16:34:082 I] [GoapAgent ] New Plan= Approach Target
[13:16:34:129 I] [FollowRouteGoal ] Found target!
[13:16:34:176 I] [GoapAgent ] New Plan= Pull Target
So following the logs we are successful in blacklisting, goap agent recieved blacklist target, but goap agent also sends us to attack the target. So im at a loss for whats happening in the logic. That Goap agent both blacklists target, and engages target right after.
Addon Version
1.7.63
World of Warcraft Client
World of Warcraft Classic
Reproduction Steps
.
Last Good Version
No response
Screenshots
No response
Logs
No response
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