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AmeisenNavigation Help #449
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Hello there, AmeisenNavigation requires Visual Studio 2019 to be installed. Also be sure to the Once you have that be sure to set With these settings should be able to compile the However the provided mmaps files doesn't contain any instance/raid navigation meshes. As the related in game addon api returns (0,0) coordinates inside dungeons and raids. So you have to find an another way to supply player position info from the game. |
Thanks, installed. |
This has been asked before, #344 There are other options, yes, but it requires to hook into the executable and read the game memory to obtain the player location, which goes against the project principle. You can make modification on your own, but use it on your own risk. You can extract the 1. Requirements:
2. Move the Tools to your WoW folder 3. Run the Tools
Run this to generate the MMAPs (note this takes ~20min on a Ryzen 7 3700X) and make sure to set a good maxAngle (I use 50).
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Are there any other options without reading the memory to use the bot in the dungeon? |
I have yet to find an alternative way. To my best knowledge the only reliable way to have a navigation system, is memory reading. |
And why can't the bot itself extract resources (grass, ore)? |
Personally i had no intention to use it as gathering herbs and mines. With the current setup, the navigation system is not that precise, to make consideration about tight corners, and extreme slope angles and not using click to move, but rather simulating WASD keystrokes. As a result the movement is a bit random and imprecise this effect has advantage and disadvantage.
On top of this, the It is not impossible to make it function, but requires lot of effort to make it work properly. I myself yet to find ambition to spend time working on it. Among us, coolzoom who spent some time working on it, but after time he has deemed the solution not yet ready make it work reliably, mostly because of the previously mentioned challenges. If you have the spare time to working on it, i encourage you to do so. 🙇 |
I may have an idea how to avoid the ban to some extent by using different paths. for example: he follows one path for 4 hours, sells, and then follows another path, in fact, just rearranging the paths, and so on, it would also be useful to add a mail function so that after selling the trash, he can transfer the necessary items to the twink |
Somebody else suggested it in prior. It would be a really good addition to the project indeed. Having the option to alternate routes. Keep in mind, not recommended to use it for a long period of time. Have to find a good balance.
Mailing options would be nice. Have to do some research what capabilities the in-game lua API exposes. Keep the conversation related to the original post. You have the option to request new feature or report bug. |
Do you mean Microsoft Visual Studio Professional 2019 has to be installed? |
Hey in the past needed at least installed in order to build build the AmeisenNavigation project. However that's the old case. For the current flow, please follow #585. |
Description
Hi, I can’t build the AmeisenNavigation project because the AnTCP.Client.1.0.0.nupkg package is missing, and when compiling it gives an error of the second package - newtonsoft (can’t find version 13.0.1) help me solve the problem, I want to try using v3 paths in dungeons
Will this navigation work in dungeons?
Addon Version
0.0.0
World of Warcraft Client
Wrath of the Lich King Classic
Reproduction Steps
Last Good Version
No response
Screenshots
No response
Logs
No response
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