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RadeonServer.cpp
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#include "RadeonServer.h"
#include "RadeonServerDrm.h"
#include "RadeonServerDisplay.h"
#include "TeamState.h"
#include "RadeonPower.h"
#include <ServerThreadLink.h>
#include <Application.h>
#include <Messenger.h>
#include <MessengerPrivate.h>
#include <system_info.h>
#include <stdio.h>
#define CheckLink(err) {status_t _err = (err); if (_err < B_OK) {Link().StartMessage(_err); Link().Flush(); return;}}
//#pragma mark - RadeonServerThreadLink
void RadeonServerThreadLink::MessageReceived(int32 what)
{
switch (what) {
case radeonMmapMsg:
case radeonIoctlMsg:
return RadeonHandleDrmMessage(Link(), ThisState(), what);
case radeonListTeams: {
Link().StartMessage(B_OK);
{
auto teamRoster = gTeamRoster.Switch();
Link().Attach<int32>(teamRoster->CountTeams());
teamRoster->ListTeams([](ExternalRef<TeamState> ts, void *arg) -> bool {
((RadeonServerThreadLink*)arg)->Link().Attach<int32>(ts.Switch()->Team());
return true;
}, this);
}
Link().Flush();
return;
}
case radeonListBuffers: {
CheckLink(B_BAD_VALUE);
#if 0
int32 team;
Link().Read(&team);
ExternalRef<TeamState> stateExt = StateFor(team);
if (stateExt == NULL) CheckLink(B_ERROR);
Link().StartMessage(B_OK);
if (auto state = stateExt.Switch()) {
Link().Attach<int32>(state->fBufferHandles.Handles().size());
for (auto it = state->fBufferHandles.Handles().begin(); it != state->fBufferHandles.Handles().end(); it++) {
int32 handle = it->first;
BReference<BufferObject> buf = it->second;
Link().Attach<int32>(handle);
Link().Attach<int32>(buf->domain);
Link().Attach<uint64>(buf->gpuPhysAdr);
Link().Attach<uint64>(buf->size);
}
}
Link().Flush();
#endif
return;
}
case radeonGetMemoryUsage: {
Link().StartMessage(B_OK);
Link().Attach<uint32>(boDomainGtt + 1 - boDomainVram);
for (int32 i = boDomainVram; i <= boDomainGtt; i++) {
uint64 total, alloc;
Link().Attach<int32>(i);
gDevice.MemMgr().Switch()->GetUsage(total, alloc, (MemoryDomain)i);
Link().Attach<uint64>(total);
Link().Attach<uint64>(alloc);
}
Link().Flush();
return;
}
case radeonThermalQuery: {
Link().StartMessage(B_OK);
Link().Attach<int32>(radeon_thermal_query());
Link().Flush();
return;
}
case radeonSetClocks: {
uint32 valid;
uint32 engineClock, memoryClock;
Link().Read(&valid);
if ((1 << 0) & valid) {
Link().Read(&engineClock);
switch (engineClock) {
case 30000:
case 80000: break;
default: CheckLink(B_BAD_VALUE);
}
}
if ((1 << 1) & valid) {
Link().Read(&memoryClock);
switch (memoryClock) {
case 15000:
case 112500: break;
default: CheckLink(B_BAD_VALUE);
}
}
if ((1 << 0) & valid) radeon_gpu_set_engine_clock(engineClock);
if ((1 << 1) & valid) radeon_gpu_set_memory_clock(memoryClock);
Link().StartMessage(B_OK);
Link().Attach<uint32>(radeon_gpu_get_engine_clock());
Link().Attach<uint32>(radeon_gpu_get_memory_clock());
Link().Flush();
return;
}
case radeonGetDisplayConsumer:
case radeonUpdateCursor:
return RadeonHandleDisplayMessage(Link(), ThisState(), what);
case radeonBufferDup: {
uint32_t dstHandle;
uint32_t srcHandle;
RadeonHandleType handleType;
team_id dstTeam;
team_id srcTeam;
Link().Read(&srcHandle);
Link().Read(&handleType);
Link().Read(&dstTeam);
CheckLink(Link().Read(&srcTeam));
if (dstTeam == B_CURRENT_TEAM) dstTeam = ClientTeam();
if (srcTeam == B_CURRENT_TEAM) srcTeam = ClientTeam();
ExternalRef<TeamState> dstTeamState = StateFor(dstTeam);
if (!dstTeamState.IsSet()) CheckLink(ENOENT);
ExternalRef<TeamState> srcTeamState = StateFor(srcTeam);
if (!srcTeamState.IsSet()) CheckLink(ENOENT);
TeamState::Handle srcObj = srcTeamState.Switch()->ThisHandle(srcHandle);
if (!srcObj.ref.IsSet()) CheckLink(ENOENT);
dstHandle = dstTeamState.Switch()->RegisterHandle(srcObj);
Link().StartMessage(B_OK);
Link().Attach<uint32_t>(dstHandle);
Link().Flush();
return;
}
}
return ServerThreadLink::MessageReceived(what);
}
//#pragma mark - RadeonServer
class RadeonServer: public BApplication
{
public:
RadeonServer();
virtual ~RadeonServer();
void MessageReceived(BMessage *msg) override;
};
RadeonServer::RadeonServer(): BApplication(RADEON_GFX_SERVER_SIGNATURE)
{
BMessenger msgr(this);
__start_watching_system(-1,
B_WATCH_SYSTEM_TEAM_DELETION,
BMessenger::Private(msgr).Port(), BMessenger::Private(msgr).Token()
);
}
RadeonServer::~RadeonServer()
{}
void RadeonServer::MessageReceived(BMessage *msg)
{
switch (msg->what) {
case connectMsg: {
port_id clientPort = -1;
msg->FindInt32("port", &clientPort);
new RadeonServerThreadLink(clientPort);
return;
}
case B_SYSTEM_OBJECT_UPDATE: {
int32 opcode;
team_id team;
msg->FindInt32("opcode", &opcode);
msg->FindInt32("team", &team);
switch (opcode) {
case B_TEAM_DELETED: {
ExternalRef<TeamState> teamState = gTeamRoster.Switch()->ThisTeam(team, false);
BReference<Domain> dom = teamState.GetDomain();
if (!teamState.IsSet()) return;
printf("B_TEAM_DELETED(%" B_PRId32 ")\n", team);
teamState.Switch()->Terminate();
return;
}
default:;
}
return;
}
}
BApplication::MessageReceived(msg);
}
void RadeonInitServer()
{
new RadeonServer();
}
void RadeonRunServer()
{
be_app->Run();
}