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MenuComponent.cs
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MenuComponent.cs
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using CoolGame.Controls;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CoolGame
{
/// <summary>
/// Represents a menu component in the game, containing a list of buttons.
/// </summary>
public class MenuComponent : DrawableGameComponent
{
private SpriteBatch sb;
public List<Button> buttons;
private Vector2 position;
private const int ButtonLineSpacing = 60;
private const int PositionOffsetX = 150;
/// <summary>
/// Initializes a new instance of the MenuComponent class.
/// </summary>
/// <param name="game">The game object this component is associated with.</param>
/// <param name="sb">The SpriteBatch used for drawing.</param>
/// <param name="tex">The texture for the buttons.</param>
/// <param name="font">The font for the button text.</param>
/// <param name="clicksound">The sound effect played on button click.</param>
/// <param name="SelectSound">The sound effect played when a button is selected.</param>
/// <param name="menus">An array of menu item names.</param>
public MenuComponent(Game game,
SpriteBatch sb, Texture2D tex, SpriteFont font,SoundEffect clicksound,SoundEffect SelectSound, string[] menus) : base(game)
{
this.sb = sb;
buttons = new List<Button>();
int LineSpacing = ButtonLineSpacing;
position = new Vector2(Shared.stage.X / 4 - PositionOffsetX, Shared.stage.Y / 4);
for (int i = 0; i < menus.Length; i++)
{
var button = new Button(tex,font, SelectSound, clicksound);
button.Text = menus[i];
button.Position = new Vector2(position.X, position.Y + i * LineSpacing);
buttons.Add(button);
}
}
/// <summary>
/// Updates the menu component, including its buttons.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
public override void Update(GameTime gameTime)
{
foreach (var button in buttons)
{
button.Update(gameTime);
}
base.Update(gameTime);
}
/// <summary>
/// Draws the menu component and its buttons.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values, used for frame-based animation.</param>
public override void Draw(GameTime gameTime)
{
Vector2 tempPos = position;
sb.Begin();
foreach (var button in buttons)
{
button.Draw(gameTime, sb);
}
sb.End();
base.Draw(gameTime);
}
}
}