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Color scenes / objects background based on globally configured patterns #88

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oxysoft opened this issue Mar 7, 2024 · 0 comments
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oxysoft commented Mar 7, 2024

Feature Description
In our game we break up the features into sub-scenes for ease and to optimize its loading. Our scenes are named according to multiple patterns for example UI_scene, MENU_scene, etc. if we could color based on the prefix or specific scene it would greatly help us to orient ourselves.

In theory this same feature could also fall under the same which also permits coloring objects.

I am very familiar with editor code in Unity and could take a look to implement it potentially

@WooshiiDev WooshiiDev added the feature A new feature or improvement label Mar 15, 2024
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