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Alpha-Network-Module Continuation #357

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7 of 24 tasks
noahcoetsee opened this issue Nov 28, 2017 · 7 comments
Open
7 of 24 tasks

Alpha-Network-Module Continuation #357

noahcoetsee opened this issue Nov 28, 2017 · 7 comments

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@noahcoetsee
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noahcoetsee commented Nov 28, 2017

Hey guys and gals! Programmers, contributors, everyone who's been around for a while, could you listen up for a second?

I'm the leader of a special module being developed for WHS called the Network-Module. You can see it's branch under "Alpha-Network-Module", and it's still under heavy development. I'm asking for you guys to help me out a bit. There is a list of things that I need some help with underneath this message. I'd really appreciate it if you guys take a look at this list and comment below if you plan on uptaking one of the many tasks that I need help with! xD

This module has a basic layout. We are trying to take a one script does both server and client approach to this (kind of like Unity's approach).

Here's a little example:

const app = new WHS.App([
  new WHS.app.NetworkModule("localhost", "80", "http"),
  new WHS.app.ElementModule(),
  new WHS.app.SceneModule(),
  new WHS.app.CameraModule({
    position: new THREE.Vector3(0, 0, 50)
  }),
  new WHS.app.RenderingModule({bgColor: 0x162129}),
  new WHS.app.ResizeModule()
]);

let sphere = new WHS.Sphere({
  geometry: {
    radius: 3,
    widthSegments: 32,
    heightSegments: 32
  },

  material: new THREE.MeshBasicMaterial({
    color: 0xF2F2F2
  }),

  position: [0, 10, 0],

  modules: [
    new WHS.Networking.NetworkIdentity(), // To be accessible by the networking
    new WHS.Networking.NetworkTransform() // To not be static
  ]
});

As you can see, the Network Identity and Network Transform go on objects in a scene that you want to be in contact with the server (the server will be able to communicate changes to other clients)

NETWORK IDENTITY: An initial kind of thing. It's creation is communicated across the server and it's destruction is. That's it. No other changes will be communicated across clients. It's a lightweight form of initial scene creation of some sort.

NETWORK TRANSFORM: This, in all simplicity, will transmit all transform changes, geometry changes, etc to the server.

  • Finish Official Module integration with the App.
  • Create Network Transform (which goes on any mesh or particle object)
  • Network Identity (which can go on almost anything)
  • Integrate Network Identity/Network Transform with original module (Network-Module) on app
  • Ask me what's next!

Thanks,
Noah

Version:
  • v2.x.x
  • v1.x.x
Issue type:
  • Bug
  • Proposal/Enhancement
  • Question
  • Discussion

Tested on: Alpha-Network-Module Branch
Desktop
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  • Chrome Canary
  • Chrome dev-channel
  • Firefox
  • Opera
  • Microsoft IE
  • Microsoft Edge
Android
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  • Firefox
  • Opera
IOS
  • Chrome
  • Firefox
  • Opera
@sasha240100
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Hey, @thecodecrafter sorry for late response. You better contact me in discord and we discuss the future of this module + implementation. I’m ready to help and would love you to help me with some other tasks as well

@noahcoetsee
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noahcoetsee commented Dec 4, 2017

Ask to be assigned to this by commenting!

@noahcoetsee
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@sasha240100 I'm sorry to mention you here instead of Github, but can you merge the base branch into Alpha, so I can continue to work on it without it being behind on commits from dev?

@sasha240100
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@thecodecrafter Merged. Not sure if there are no conflicts. Should work, check please.

@noahcoetsee
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I will check! Each year my schoolwork only gets more time-consuming, but I still hope to at least finish this module before I take a long leave.

@noahcoetsee
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@sasha240100 Once again, sorry about contacting you here instead of Discord, but I have finished some implementations and we actually could begin testing soon. I just need help with finishing up some stuff in the tools/networking/server.js dependencies (and other WHS local files), as well as finalizing the module itself.

@noahcoetsee noahcoetsee added this to Low priority in v2.2 Mar 2, 2018
@noahcoetsee
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@sasha240100 When is the best time to contact you? (Please include the timezone!)

@sasha240100 sasha240100 removed this from the v2.1.9 milestone Dec 5, 2018
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