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CityLights throws exceptions when applied to nonexistent bodies #27

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Kerbas-ad-astra opened this issue Mar 16, 2020 · 0 comments
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@Kerbas-ad-astra
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Kerbas-ad-astra commented Mar 16, 2020

I was testing on my RSS install and ended up commenting out the cbNameLater = Earth line in Earth's configuration file, so Earth's internal name was still Kerbin and not Earth, which is not how RSSVE is defined. This provoked a flood of exceptions from CityLights.LocalCityComponent.OnPreCull() in the flight scene.

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