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Research Open Source Physics engines #125

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acs opened this issue Jul 25, 2020 · 5 comments
Open

Research Open Source Physics engines #125

acs opened this issue Jul 25, 2020 · 5 comments
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acs commented Jul 25, 2020

https://www.ibm.com/developerworks/opensource/library/os-physicsengines/ (intro 2011)
https://en.wikipedia.org/wiki/Physics_engine

A list of projects: https://github.com/wbierbower/awesome-physics

Do we really need a physics engine? Probably, collision detection is a wide topic.

https://github.com/bulletphysics/bullet3
https://projectchrono.org/ http://projectchrono.org/pychrono/
https://github.com/utilForever/CubbyFlow (voxels fluids)
https://github.com/andyhall/voxel-physics-engine An abstracted physics engine for voxel game engines (javascript)
https://github.com/rustsim/ncollide (Rust collisions)
https://github.com/viblo/pymunk Easy, but for 2D only

@acs acs added the research Research a Topic label Jul 25, 2020
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acs commented Jul 25, 2020

@acs acs added this to To do in McThings v0.60.0 via automation Jul 25, 2020
@acs acs moved this from To do to In progress in McThings v0.60.0 Jul 25, 2020
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acs commented Aug 2, 2020

Probably the way to go is to use Unity or Unreal physics engines.

@acs acs removed this from In progress in McThings v0.60.0 Aug 2, 2020
@acs acs added this to To do in McThings v0.70.0 via automation Aug 2, 2020
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acs commented Aug 2, 2020

Blender has its own physics engine also: https://docs.blender.org/manual/en/2.79/game_engine/physics/introduction.html

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acs commented Aug 12, 2020

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acs commented Aug 13, 2020

https://en.wikipedia.org/wiki/PhysX

This is the one used in Unity and Unreal, and it is evaluation in Godot (which uses now bullet3) also.

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