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Leather / Hide Crafting #633
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Peptide90
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Nov 11, 2024
# Description <!-- Explain this PR in as much detail as applicable Some example prompts to consider: How might this affect the game? The codebase? What might be some alternatives to this? How/Who does this benefit/hurt [the game/codebase]? --> Adds some useful items in the Items category and unused clothes into Loadouts. There are nine suits from Delta-V that were meant for a planned Mafia gamemode, but otherwise, they are unused. These suits were made by @TadJohnson00. I renamed some of the mobster suits to lessen the association with and added them to Loadouts. There is an "inspector's coat" in-game not used anywhere, that has been renamed to "slim trench coat" and added to Loadouts. Adds labels to survival boxes in the Loadouts UI to be able to distinguish against them. ## New Items ### Uniform Security (except HoS) can only select items marked with (*). - [2] black suit (*) - [2] dark suit (*) - [2] red suit (*) - [2] brown suit - Security doesn't have this as a Security Officer wearing this might be confused for the Detective. - [2] dubious suit (*) - [2] mafioso suit (*) - [2] white suit - [2] negative suit (*) - [2] gangster suit (*) ## Outer - [3] slim trench coat - [4] overcoat - More expensive than other coats due to its increased resistance to Slashing (10%) and Hea (25%). ## Items - [1] book [Random] - [1] water bottle - [1] space medipen - [1] emergency medipen - [1] folder [grey] - [1] breath mask - [1] emergency flare - [1] paper - This item gives four pieces of paper instead of one, as indicated in the loadout description. - [1] pen - [2] flashlight - [2] pipe - [3] flippo lighter - [3] pre-packed lunchbox [Filled, Random] ### Medkits Each medkit is only accessible to Medical (except Chemist) and Corpsman unless specified otherwise. - [4] first aid kit - Selectable by every role. - [4] brute trauma treatment kit - [4] burn treatment kit - [4] combat medical kit - Selectable only by Chief Medical Officer and Corpsman. - [4] oxygen deprivation treatment kit - [4] radiation treatment kit - [4] toxin treatment kit - [5] advanced first aid kit <details><summary><h1>Media</h1></summary> <p> ## Survival box labels ![image](https://github.com/user-attachments/assets/4eab5ed4-51a1-4784-a9d5-f41b76e35365) ## Mobster suits ![image](https://github.com/user-attachments/assets/c7b8a1dd-c243-4b9d-9973-860d8810b793) ## Vintage ![image](https://github.com/user-attachments/assets/09e4dc1e-bfeb-46d1-80d8-da4338b5348e) **Loadout:** black cowboy hat, **pipe**, **dubious suit**, **slim trench coat**, laceup shoes ## Dapper Cop ![image](https://github.com/user-attachments/assets/2b6fbe0d-b00a-4d20-ba8f-c1a766cda392) **Loadout:** white fedora, security hud, **pipe**, **gangster suit**, striped red scarf, white gloves ## Biker ![image](https://github.com/user-attachments/assets/f4ca8fe0-e600-42cd-83d7-070b57d57b46) **Loadout:** cheap sunglasses, **brown suit**, MNK black jacket, black gloves, black cowboy boots </p> </details> --- # Changelog :cl: Skubman - add: Added new clothes in Loadouts: slim trench coat, and Mafia-style suits. - add: Added new useful items in Loadouts: lunchbox, more survival gear, paperwork, and medkits. --------- Signed-off-by: Angelo Fallaria <[email protected]>
Peptide90
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Description
Add crafting with turpentine or a drying rack for turning hides into their respective leathers, then change the current leather crafting to accept a leather tag so any leathers can be used, but gives us the option for specific animal leather crafting when we want.
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