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See Sunnyvale To Do list for other things that need added.
Peptide Specific Stuff
Hide or remove all upstream crafting recipes, maybe look at how Crystal Punk did it.
Pull latest EE master to get the hide departments PR once its merged.
Add infolinks to both servers [infolinks] discord = "" github = "" patreon = "" website = "" wiki = ""
Notafet Tasks
Setup wikis for both servers.
Experienced Coder Tasks
Port @SpaceCowboyServer s SPECIAL stats back from the archived master branch. It conflicts with loadout UI.
Add basic objective system for factions so they all have a random goal each round from a list. We already kinda have the vault objectives for this. @Partmedia ;)
Add a plant the flag win condition / goal where the map checks a tile at round end for a flag, and the faction flag in gets the green text. Doesn't have to be for launch.
Respawn system that after a timer allows you to respawn as a totally random character with the default role. @VMSolidus ;)
Cargo system that has the train FTL from one map to the train station at the other.
Anyones Tasks
Make sure our rules are correct.
Change the player join announcement back to radio announcer.
Add some crafting recipes for medical stuff and scrap weapons.
Add some construction recipes for basic stuff like wooden walls, bedrolls, makeshift wooden doors etc.
Add crafting for tents, tent doors and bed rolls.
Need a way to get cloth.
Add crafting for roll up cigarettes and stuff. Add some of these to loadout items.
Add more stuff to loadout items like basic tools and weapons and extra starting money.
Write faction rules of engagement and stuff.
Re-Enable round start set preference for all factions (do this last when ready for launch).
Finish the gad daaam map
Add feral ghoul and raider loadouts, entities and spawners.
Finish robots PR
Add more cooking recipes and use all the sprites dumped in development discord.
Add the new alcohol and nuka cola sprites from Gary.
Need more loot tables and storage fills for everything. Specifics for containers, tiers of loot etc.
More drink reactions for new cocktails.
Make sure procgen dead trees can be cut down.
The text was updated successfully, but these errors were encountered:
Add portal warps for stairs and cave / map edge fast travel points. Potentially use the shading like in original games, green for near travel like stairs and orange longer travel to adjoining maps.
Port MS13 mob sprites.
Add cards from Pirata.
Implement randomised iconSmoothing from Wizden and add all 4 variants of all walls.
Description
See Sunnyvale To Do list for other things that need added.
Peptide Specific Stuff
[infolinks] discord = "" github = "" patreon = "" website = "" wiki = ""
Notafet Tasks
Experienced Coder Tasks
Anyones Tasks
Finish the gad daaam map
The text was updated successfully, but these errors were encountered: