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Launch To Do List #198

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13 of 26 tasks
Peptide90 opened this issue Jun 11, 2024 · 1 comment
Open
13 of 26 tasks

Launch To Do List #198

Peptide90 opened this issue Jun 11, 2024 · 1 comment

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@Peptide90
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Peptide90 commented Jun 11, 2024

Description

See Sunnyvale To Do list for other things that need added.

Peptide Specific Stuff

  • Hide or remove all upstream crafting recipes, maybe look at how Crystal Punk did it.
  • Pull latest EE master to get the hide departments PR once its merged.
  • Add infolinks to both servers [infolinks] discord = "" github = "" patreon = "" website = "" wiki = ""

Notafet Tasks

  • Setup wikis for both servers.

Experienced Coder Tasks

  • Port @SpaceCowboyServer s SPECIAL stats back from the archived master branch. It conflicts with loadout UI.
  • Add basic objective system for factions so they all have a random goal each round from a list. We already kinda have the vault objectives for this. @Partmedia ;)
  • Add a plant the flag win condition / goal where the map checks a tile at round end for a flag, and the faction flag in gets the green text. Doesn't have to be for launch.
  • Respawn system that after a timer allows you to respawn as a totally random character with the default role. @VMSolidus ;)
  • Cargo system that has the train FTL from one map to the train station at the other.

Anyones Tasks

  • Make sure our rules are correct.
  • Change the player join announcement back to radio announcer.
  • Add some crafting recipes for medical stuff and scrap weapons.
  • Add some construction recipes for basic stuff like wooden walls, bedrolls, makeshift wooden doors etc.
  • Add crafting for tents, tent doors and bed rolls.
  • Need a way to get cloth.
  • Add crafting for roll up cigarettes and stuff. Add some of these to loadout items.
  • Add more stuff to loadout items like basic tools and weapons and extra starting money.
  • Write faction rules of engagement and stuff.
  • Re-Enable round start set preference for all factions (do this last when ready for launch).
    Finish the gad daaam map
  • Add feral ghoul and raider loadouts, entities and spawners.
  • Finish robots PR
  • Add more cooking recipes and use all the sprites dumped in development discord.
  • Add the new alcohol and nuka cola sprites from Gary.
  • Need more loot tables and storage fills for everything. Specifics for containers, tiers of loot etc.
  • More drink reactions for new cocktails.
  • Make sure procgen dead trees can be cut down.
@Peptide90 Peptide90 pinned this issue Jun 21, 2024
@Peptide90
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Update:

  • Add portal warps for stairs and cave / map edge fast travel points. Potentially use the shading like in original games, green for near travel like stairs and orange longer travel to adjoining maps.
  • Port MS13 mob sprites.
  • Add cards from Pirata.
  • Implement randomised iconSmoothing from Wizden and add all 4 variants of all walls.
  • Add super mutants as a species.
  • Add Zetans as a species.

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