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Halo Infinite (1240440) #5030
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Hello @CDAGaming, preemptively opening a compatibility report with no info is pointless. Let's wait until someone who has access to the game gives feedback. |
Ok I have access and tried it earlier and It just immediately closes (nothing appears) status on Steam goes back to "Online" please give me information on how I can gather information to help diagnose. |
@kisak-valve Please reopen this, as this is now available to users. |
Hello @CDAGaming, looking around, no, the main game does not appear to have been released. Instead, access to a separate insider build (1240410) was handed out and #5032 was opened to with info on how the insider build runs with Proton. |
@kisak-valve the beta of Halo Infinite has dropped today under AppId 1240440, so can be reopened now yeah? I have also attached a pair of log files, one each for Proton 6.3-7 and Experimental. In both cases, launching the game causes the button to switch from "Play" to "Stop" for a few seconds before the game exits. I was also using the Steam Client Beta for both attempts. proton-experimental-log-1240440-15Nov2021.log |
Like @shagia, insta-death. Here's my console log using https://gist.github.com/cybik/43b99328f170ca60b3a66f0ef536f8f2 (also contains Note that my log comes from a GE, not mainline. I'm assuming experimental and mainline are not showing much difference. |
I should have clarified the Proton branch I'm using: I'm using the latest experimental (bleeding edge) branch myself in response to the post @cybik is referring to. I'll try mainline later today. |
Still no boot on Proton Experimental or Proton-6.21-GE-1. Noticed this in the log (used Proton GE): steam-1240440.log
Is "Arbiter.dll" anti-cheat? |
I suppose so. Tried to attach a debugger to it but it just traps it with an INT3 instruction and immediately quits the game afterwards. |
I'm actually getting a different output when running with experimental (mainline). With GE it mentions Edit: Here's my log |
I've got some slightly different behavior on Proton 5.0-10. |
Has anyone attempted viewing Arbiter.dll through a program such as Ghidra? |
I tried loading it. It doesn't export many functions (entry and two others), and analyzing took up all 32GB of ram so I had to stop it. |
Tried with Proton Experimental, no dice. Switching to 6.3.7 installing Visual C++ x64 and x86 from here produces a different log, in which arbiter.dll seems to be loading. Now what nsiproxy is I have no idea. |
Interesting, it looks like I actually have no problem loading Arbiter.dll:
These are the error/fail messages I got in my proton log:
This is on Proton Experimental. |
What version of Wine is Proton Experimental based on, since the changelog of the recent Wine 6.19 seems to have a lot regarding whatever nsiproxy is. https://www.winehq.org/announce/6.19 |
I got these errors initially, but after launching it a few times I just get this:
No errors (i'm pretty sure that second line is just a warning). It just closes. But what's also interesting is the fact that a similar issue is being reported on Windows 10, on the Steam page: |
With ProtonGE on Wine 6.21 and x64 Visual C++ installed the only errors I get are those:
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I get the same error with GE 6.21 I also tried disabling Arbiter and forcing native |
Using Proton 6.3-7 I get: |
With Proton Experimental I'm getting: |
Proton Experimental on 5.15.2-arch1-1 Arch Linux logs: It appears to load Arbiter but later exits:
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I could be wrong here, but I found this talking about the arbiter.dll and maybe explaining a bit about it. This was from 2019 tho, either 343 made their own or they use a version of this one. I submit this as a noob that wants to help if he can. I dont see anything useful on this page but maybe someone else can http://windowsbulletin.com/files/dll/windows-software-developer/third-party-application/arbiter-dll Ill keep testing and mention anything I find |
It's most likely an anti-cheat measure for Windows. The VFIO community is currently able to bypass this as they do other anti-cheat with hypervisor. |
Took a good half hour but i am able to load
edit: Now I see what others were refering to with running out of memory. some of the functions do exhaust 32gb of memory trying to disassemble. |
do any of the proton devs know if the easy anticheat that is getting implemented on Tuesday will have proton enabled? |
I've tried asking 343 team memebers but none have confirmed it yet. Apparently the DLL is already bundled in the build and it's the EOS version which bodes well. Given they've been committed to maintaining proton compatability as it broke in the earlier seasons, I see no reason why they wouldn't enable it. I imagine we'll find out on Tuesday before we get an official word. |
Just as a FYI, EAC Proton support has indeed been enabled in this update. |
All is well? I'm gonna play later |
I was able to boot the game with eac but i haven't entered a match to see if i get booted as it was 3am in Australia lol edit: played a full match no problem :) |
@pongo1231 |
Yeah i had a roblox block warthog last night 😂 |
I was playing online yesterday and experienced no issues with mesa-git and proton experimental... hmm |
I've played a couple of matches on Steam Deck with Proton-GE 9-1. |
I've been unable to play since the latest update. Whenver I launch the game, I get a popup that now says my operating system is incompatible, and if I press the continue button and launch anyways, once I get into a multiplayer match, the game freezes almost immediately. I can hear my gun fire if I click the mouse, but the screen is basically frozen. It worked fine for me before the latest update. I'm running Steam through Flatpak, and using Proton Experimental (though I've also tested older versions of Proton as well as Proton-GE to no avail). Here's my system info:
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Turns out my issue is related to the Doing |
Did something change recently? the textures weren't broken yesterday |
Yeah maybe the game changed something, i played for 3 hours on the latest experimental (bleeding edge) with mesa 24 today and it hasnt happened yet |
@MasonProtter Thank you!!!! It worked ! You made my day. |
THANK YOU SOO MUCH!!! troubleshooting this has costed me days with no results but this actualy works, game runs like it used to now. |
What exactly is your "launch options" string in Apps Properties in Seam? When I input "wineconsole %command% VKD3D_DISABLE_EXTENSIONS=VK_NV_device_generated_commands_compute" on vanilla wine-staging 8.21 , I got an "Unexpected error 30021" after splash screen. |
My launch options string is exactly what I posted above.
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Does not work; if I add %command%, then Steam shows error "File not found" and then cannot execute/run the app. |
Man this really sucks. Infinite used to play perfectly on the Deck, now there are TONS of issues -HDR is broken, will render HDR colors but steam os isn't switching over to HDR mode, leaving you with awful color banding and washed out colors because it's outputting HDR in a SDR container -Game will not render at native resolution of 1280x800, even if manually set. Renders at 1280x802 instead, causing slightly blurry scaling. Not a huge issue, but the game isn't reading display specs properly, which also causes the issue below. -Game will not let you set minimum frame rate to 60 anymore, which was the only way to get a stable 60fps. It's only giving options for a 90hz display even though I've set the refresh rate to 60hz For HDR, I've tried the "PROTON_ENABLE_AMD_AGS=1" and "DXVK_HDR=1" commands for launch options. This gets HDR working in some games, but no dice here. For the resolution, I've tried manually setting the resolution to 1280x800 in the game properties but that didn't work. For the refresh rate issue, I'm not sure because the game isn't reading the steam deck screen's current refresh rate. It thinks the display is running at 90hz instead of 60hz or whatever you have the deck's refresh rate set to. |
Text Chat & Voice Chat doesn't work since Sending messages works but nobody can see them nor can I see messages from other players (even if they're in my Fireteam Lobby) I've tried toggling these settings from On -> Off -> On to refresh the game's state to no avail..
Anecdotally, some users claim that enabling voice chat in Update: Winter Update (November 5, 2024) fixed this issue! Tested with |
I have this issue where, with |
Failed to initialize dependencies. I've had the same issue and found multiple ways to solve it: |
Halo Infinite Artifacting and fps Drop Issue transferred from #8366. Compatibility Report
System Information
I confirm:
SymptomsThe game will run fine for a random amount of time before the fps drops. While the fps drops ill start experiencing artifacting and eventually the game will become unplayable. ReproductionThe problem can be replicated by leaving the game window, such as browing or using the steam overlay. |
I can confirm I also experience this on NixOS 6.12.5 with a RX 7900 XT. The game has a known memory leak/performance drop over time even on Windows so it's very possible this is what that looks like on Linux. |
Possibly related regression (which stems from Steam's See workaround here: ValveSoftware/steam-for-linux#11446 (comment) |
Is there any reason why this game refuses to load the Steam overlay? |
I disabled the steam overlay because the popups from my friends list would
freeze the picture (not the sound) or it would trigger artifacting. I
switched from ubuntu unity to Mint cinnamon and its been fantastic, many of
the above bugs have gone to the way side.
…On Thu, Jan 9, 2025 at 10:48 PM ThisNekoGuy ***@***.***> wrote:
Is there any reason why this game refuses to load the Steam overlay?
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I'm personally on Gentoo and have the overlay enabled - the process just refuses to load it for some reason. |
Compatibility Report
Note:
Creating a preliminary post regarding this due to the initial Technical Preview Flight being released today. It is unknown by what source the assets will be available to download on, but the feedback from other users on Proton regarding Linux issues would be applicable to view here in preparation for the Steam Release this holiday season.
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