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<!doctype html>
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<html lang="en">
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<head>
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<title>VUE-MASTER VBDE Light Tutorial</title>
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<meta charset="utf-8">
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<link rel="stylesheet" href="css/style.css">
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</head>
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<body>
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<div class="main-container">
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<h1>
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VUE-MASTER VBDE Light Tutorial
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<span class="sub-title">How to make a ROM from your PNG files (VBDE Light)</span>
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<span class="author">By STEREO BOY</span>
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</h1>
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<p>In this tutorial, I'm sharing my experiences with creating the <a href="http://www.planetvb.com/modules/newbb/viewtopic.php?topic_id=7005" target="_blank"><i>VUE-MASTER</i> Demo Reel</a>. I'm a CG graphics artist with nearly zero programming experience.</p>
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<p>This tutorial shows how to make a VUE-MASTER reel in 6 easy steps using VBDE Light (which is recommended for non-programmers). If you're using VBDE Pro, please refer to <a href="VUE-MASTER Code Tutorial VBDE Pro.html">the respective tutorial</a>.<br>
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The tutorial describes the easiest way to use the VUE-MASTER template: by replacing the 7 existing demo images with your own files.</p>
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<h2>What you will need:</h2>
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<ul>
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<li>VUE-prepared PNG files, matching the VB requirements (see the <a href="VUE-MASTER Graphics Tutorial.html">Graphics Tutorial</a>)</li>
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<li><a href="http://vbde.planetvb.com/" target="_blank">Download</a> and unpack the latest VBDE*</li>
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</ul>
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<div class="note">
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*VBDE is a portable application, which means you can move it anywhere, but it's recommended to put it here: <i>C:\vbde\</i>
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</div>
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<h2>Step 1 – Preparing the VBDE project folder</h2>
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<figure>
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<img src="img/vbde/VUE-MA-VBDE_Img-01_rename.png"/>
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</figure>
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<ul>
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<li>Browse <i>C:\vbde\samples\vuengine\</i> and make a copy of the "vue-master" template folder. Name it after your reel's project title.</li>
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</ul>
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<figure>
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<img src="img/vbde/VUE-MA-VBDE_Img-02_replace-pngs.png"/>
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</figure>
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<ul>
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<li>Replace the existing demo PNGs under: <i>assets\images\VueMasterImages\</i> with your own files.</li>
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</ul>
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<figure>
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<img src="img/vbde/VUE-MA-VBDE_Img-03_delete-c-files.png"/>
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</figure>
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<ul>
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<li>Delete all existing .c files under: <i>assets\images\VueMasterImages\VueMasterImage#\Binary\</i> for every image you've replaced.</li>
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</ul>
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<h2>Step 2 – Setting up the VBDE Light project</h2>
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<ul>
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<li>If you have any instances of Notepad++ open, please close them before launching VBDE Light.</li>
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<li>Launch <i>C:\vbde\VBDE.exe</i></li>
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<li>If the Windows firewall gives you any warning like "Unknown Publisher" choose "more" > "run anyway".</li>
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</ul>
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<figure>
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<img src="img/vbde/VUE-MA-VBDE_light_Img-04_add-fav.png"/>
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</figure>
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<ul>
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<li>Browse your project path with VBDE Light Explorer, right click and add it to favorites.</li>
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</ul>
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<figure>
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<img src="img/vbde/VUE-MA-VBDE_light_Img-05_name-fav.png"/>
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</figure>
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<ul>
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<li>Give it a project title ...</li>
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<li>You can browse the project files in the left explorer window now.</li>
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</ul>
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<h2>Step 3 – Converting images to tiles</h2>
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<ul>
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<li>Make sure to have a file from the VUE-MASTER path open when you hit "convert images".</li>
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</ul>
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<figure>
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<img src="img/vbde/VUE-MA-VBDE_light_Img-06_convert-images.png"/>
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</figure>
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<ul>
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<li>Execute: <i>"Run" > "CONVERT images"</i> (or just use the quick button in the top left corner).</li>
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<li>New .c files were created in the <i>"Binary"</i> folders.</li>
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</ul>
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<h2>Step 4 – Transferring tiles count (for every image)</h2>
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<figure>
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<img src="img/vbde/VUE-MA-VBDE_light_Img-07_copy-tiles.PNG"/>
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</figure>
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<ul>
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<li>Open: <i>assets\images\VueMasterImages\VueMasterImage1\Binary\VueMasterImage1.c</i> (neither <i>"..Left.c"</i> nor <i>"..Right.c"</i>)
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<ul>
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<li>If the "tiles" count from the header comment (line 7) is 2033 or less: copy it.</li>
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<li>If the tiles count is more than 2033, refer to <a href="VUE-MASTER Graphics Tutorial.html#2">Part 2 of the Graphics Tutorial</a>.</li>
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</ul></li>
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<li>Open: <i>assets\images\VueMasterImages\VueMasterImage1\Definition\VueMasterImage1Definition.c</i></li>
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</ul>
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<figure>
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<img src="img/vbde/VUE-MA-VBDE_light_Img-08_paste-tiles.PNG"/>
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</figure>
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<ul>
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<li>Paste/replace the tiles count of image 1 under "CharSetROMDef" (line 49).</li>
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<li>Now repeat this procedure (Step 4) for every image, that you have replaced before&hellip;</li>
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</ul>
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<h2>Step 5 – Adding titles to the main menu</h2>
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<ul>
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<li>Open: <i>\assets\languages\Language_EN.c”</i></li>
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</ul>
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<figure>
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<img src="img/vbde/VUE-MA-VBDE_light_Img-09_add-titles.PNG"/>
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</figure>
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<ul>
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<li>Add your reel's title at line 49.</li>
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<li>Add your reel's description text or credits at line 51.</li>
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<li>Keep your text inside the quotation marks.</li>
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<li>You can add line breaks by pasting <i>\n</i>.</li>
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</ul>
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<h2>Step 6 – Creating the ROM</h2>
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<ul>
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<li>Make sure to have a file from the VUE-MASTER path open when you hit compile.</li>
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</ul>
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<figure>
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<img src="img/vbde/VUE-MA-VBDE_light_Img-10_compile.png"/>
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</figure>
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<ul>
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<li>Execute: "Run" > "COMPILE" (or just use the quick button in the top left corner).</li>
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<li>Compiling is done when the DOS window closes.</li>
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</ul>
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<h2>Enjoy your stereo reel!</h2>
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<ul>
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<li>You will find your VUE-MASTER reel under: <i>...\build\output.vb</i></li>
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<li>Test the ROM with an emulator and flash it to your FlashBoy!</li>
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</ul>
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</div>
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</body>
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</html>
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<!doctype html>
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<html lang="en">
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<head>
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<title>VUE-MASTER VBDE Pro Tutorial</title>
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<meta charset="utf-8">
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<link rel="stylesheet" href="css/style.css">
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</head>
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<body>
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<div class="main-container">
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<h1>
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VUE-MASTER VBDE Pro Tutorial
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<span class="sub-title">How to make a ROM from your PNG files (VBDE Pro)</span>
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<span class="author">By STEREO BOY</span>
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</h1>
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<p>In this tutorial, I'm sharing my experiences with creating the <a href="http://www.planetvb.com/modules/newbb/viewtopic.php?topic_id=7005" target="_blank"><i>VUE-MASTER</i> Demo Reel</a>. I'm a CG graphics artist with nearly zero programming experience.</p>
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<p>This tutorial shows how to make a VUE-MASTER reel in 6 easy steps using VBDE Pro. If you're using VBDE Light, please refer to <a href="VUE-MASTER Code Tutorial VBDE Light.html">the respective tutorial</a>.<br>
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The tutorial describes the easiest way to use the VUE-MASTER template: by replacing the 7 existing demo images with your own files.</p>
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<h2>What you will need:</h2>
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<ul>
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<li>VUE-prepared PNG files, matching the VB requirements (see the <a href="VUE-MASTER Graphics Tutorial.html">Graphics Tutorial</a>)</li>
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<li><a href="http://vbde.planetvb.com/" target="_blank">Download</a> and unpack the latest VBDE*</li>
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</ul>
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<div class="note">
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*VBDE is a portable application, which means you can move it anywhere, but it's recommended to put it here: <i>C:\vbde\</i>
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</div>
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<h2>Step 1 – Preparing the VBDE project folder</h2>
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<figure>
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<img src="img/vbde/VUE-MA-VBDE_Img-01_rename.png"/>
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</figure>
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<ul>
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<li>Browse <i>C:\vbde\samples\vuengine\</i> and make a copy of the "vue-master" template folder. Name it after your reel's project title.</li>
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</ul>
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<figure>
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<img src="img/vbde/VUE-MA-VBDE_Img-02_replace-pngs.png"/>
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</figure>
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<ul>
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<li>Replace the existing demo PNGs under: <i>assets\images\VueMasterImages\</i> with your own files.</li>
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</ul>
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<figure>
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<img src="img/vbde/VUE-MA-VBDE_Img-03_delete-c-files.png"/>
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</figure>
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<ul>
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<li>Delete all existing .c files under: <i>assets\images\VueMasterImages\VueMasterImage#\Binary\</i> for every image you've replaced.</li>
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</ul>
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<h2>Step 2 – Setting up the VBDE Pro project</h2>
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<ul>
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<li>Launch <i>C:\vbde\VBDE.exe</i></li>
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<li>If the Windows firewall gives you any warning like "Unknown Publisher" choose "more" > "run anyway".</li>
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</ul>
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<figure>
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<img src="img/vbde/VUE-MA-VBDE_pro_Img-04_Open-project-path.PNG"/>
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</figure>
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<ul>
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<li>Open the VUE-MASTER template path as a project with VBDE Pro.</li>
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</ul>
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<figure>
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<img src="img/vbde/VUE-MA-VBDE_pro_Img-05_Browse-project.PNG"/>
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</figure>
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<ul>
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<li>You can browse the project files in the left explorer window now.</li>
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</ul>
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<h2>Step 3 – Converting images to tiles</h2>
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<figure>
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<img src="img/vbde/VUE-MA-VBDE_pro_Img-06_convert-images.png"/>
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</figure>
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<ul>
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<li>Execute: <i>"Tools" > "External Tools" > "CONVERT images"</i> (or just use the quick button in the top right corner).</li>
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<li>New .c files were created in the <i>"Binary"</i> folders.</li>
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</ul>
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<h2>Step 4 – Transferring tiles count (for every image)</h2>
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<figure>
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<img src="img/vbde/VUE-MA-VBDE_pro_Img-07_copy-tiles.PNG"/>
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</figure>
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<ul>
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<li>Open: <i>assets\images\VueMasterImages\VueMasterImage1\Binary\VueMasterImage1.c</i> (neither <i>"..Left.c"</i> nor <i>"..Right.c"</i>)
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<ul>
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<li>If the "tiles" count from the header comment (line 7) is 2033 or less: copy it.</li>
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<li>If the tiles count is more than 2033, refer to <a href="VUE-MASTER Graphics Tutorial.html#2">Part 2 of the Graphics Tutorial</a>.</li>
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</ul></li>
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<li>Open: <i>assets\images\VueMasterImages\VueMasterImage1\Definition\VueMasterImage1Definition.c</i></li>
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</ul>
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<figure>
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<img src="img/vbde/VUE-MA-VBDE_pro_Img-08_paste-tiles.PNG"/>
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</figure>
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<ul>
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<li>Paste/replace the tiles count of image 1 under "CharSetROMDef" (line 49).</li>
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<li>Now repeat this procedure (Step 4) for every image, that you have replaced before...</li>
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</ul>
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<h2>Step 5 – Adding titles to the main menu</h2>
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<ul>
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<li>Open: <i>assets\languages\Language_EN.c</i></li>
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</ul>
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<figure>
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<img src="img/vbde/VUE-MA-VBDE_pro_Img-09_add-titles.PNG"/>
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</figure>
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<ul>
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<li>Add your reel's title at line 49.</li>
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<li>Add your reel's description text or credits at line 51.</li>
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<li>Keep your text inside the quotation marks.</li>
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<li>You can add line breaks by pasting <i>\n</i>.</li>
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</ul>
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<h2>Step 6 – Creating the ROM</h2>
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<figure>
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<img src="img/vbde/VUE-MA-VBDE_pro_Img-10_compile.png"/>
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</figure>
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<ul>
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<li>Execute: "Run" > "External Tools" > "COMPILE" (or just use the quick button in the top right corner).</li>
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<li>Compiling is done when this message appears in the console: "Process finished with exit code 0".</li>
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</ul>
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<h2>Enjoy your stereo reel!</h2>
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<ul>
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<li>You will find your VUE-MASTER reel under: <i>...\build\output.vb</i></li>
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<li>Test the ROM with an emulator and flash it to your FlashBoy!</li>
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</ul>
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</div>
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</body>
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</html>

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