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[Request/Feature Suggestion] Add Support for BSP38 #101
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It's possible, but I work alone on updates and I don't have enough time and desire to do everything. I'll leave this issue opened for future. |
While it'd be lovely to have, I have a feeling BSP38 would be a significant undertaking; collision works completely differently, using actual brush data instead of clipnodes (this is why it's much cleaner to decompile Quake II+Source 1 maps than Quake I+GoldSrc maps). Something more directly similar to Q1 BSP29, such as Hexen II BSP29, would be less complicated to implement see isHexen2 function from ericw-tools. |
I wanted to ask if it's possible to add support for BSP38, the format used by Quake 2, Kingpin: Life of Crime and maybe some more games such as Soldier of Fortune. Unfortunately, I'm not a coder so I'm unable to assist in helping add this, but here's a documentation on the format which might be helpful and of interest to you.
https://www.flipcode.com/archives/Quake_2_BSP_File_Format.shtml
Let me know what you think :)
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