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index.html
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<!DOCTYPE html>
<html>
<head>
<script
src="https://code.jquery.com/jquery-3.5.1.min.js"
integrity="sha256-9/aliU8dGd2tb6OSsuzixeV4y/faTqgFtohetphbbj0="
crossorigin="anonymous"></script>
<script src="/static/chessBrowserJS.js"></script>
<script src="/static/chessClient.js"></script>
<script src="/socket.io/socket.io.js"></script>
<script src="/static/snackBar.js"></script>
<link rel="stylesheet" href="/static/snackbar.css"/>
<style>
body{
text-align: center;
background-color: #133337;
}
table{
margin: auto;
}
.highlight{
background-color: coral!important;
}
button{
margin-top: 100px;
font-size: large;
cursor: pointer;
color: white;
background-color: #008F11;
padding: 20px;
text-align: center;
border: none;
}
td{
height: 60px;
width: 60px;
text-align: center;
font-size: 48px;
cursor: pointer;
}
input[type=text]{
padding: 10px;
font-size: large;
}
.light-cell{
background-color: lightblue;
}
.dark-cell{
background-color: grey;
}
.selected{
background-color:orange;
}
h2{
color: white;
font-size: 48px;
text-align: center;
font-family: 'Courier New', Courier, monospace;
}
.deactive{
display: none!important;
}
.pawn-promotion-piece{
display: inline;
font-size: 48px;
cursor: pointer;
padding: 10px;
text-align: center;
}
#waiting{
color: white;
}
</style>
<title></title>
</head>
<body>
<div id="board-ui">
<h2 id="player"></h2>
<div id="board"></div>
</div>
<div id="pawn-promotion" class="deactive"></div>
<div id="welcome" class="deactive">
<h2>Chess</h2>
<button onclick="createRoom()">Create Game</button><br/><br/>
<button onclick="setJoinUI()">Join A Game</button>
</div>
<div id="join" class="deactive">
<input type="text" placeholder="Game ID" name="gameId"/><br/>
<button onclick="joinRoom($('input[name=gameId]').val())">Join Game</button>
</div>
<div id="waiting" class="deactive">
<h2>Waiting for a player</h2>
<p>
The Room Id is: <span id="roomId"></span>
</p><br/>
<button onclick="window.location.reload()">Leave Room</button>
</div>
<div id="snackbar"></div>
<script>
let disableMoves = false;
let countDown;
function setPlayer(){
$("h2").css("display", "block");
if(Players.white == board.player)
$("#player").text("White's turn to Move");
else
$("#player").text("Black's turn to Move");
}
function prepForGame(){
$("#welcome").addClass("deactive");
$("#waiting").addClass("deactive");
$("#board-ui").removeClass("deactive");
}
function pawnPromotionSetup(){
$("#pawn-promotion").removeClass("deactive");
let pieces = {};
pieces[Players.white] = ['N', 'B', 'R', 'Q'];
pieces[Players.black] = ['n', 'b', 'r', 'q'];
pieces[getThisPlayer()].forEach(piece => {
let element = document.createElement("div");
element.classList.add("pawn-promotion-piece");
element.setAttribute("id", piece);
element.innerHTML = pieceToText[piece];
document.getElementById("pawn-promotion").appendChild(element);
});
disableMoves = true;
}
function setBoardState(fen){
board = new Board(fen);
postMove(Players);
setPlayer();
}
function handleVictory(){
$("#player").text("You have won");
}
function handleLoss(){
$("#player").text("You have lost");
}
function handleDraw(){
disableMoves = true;
$("#player").text("The game has been drawn");
}
$("#board").delegate("td", "click", function(){
if(!disableMoves)
processClick(socket, this.id, Players);
});
$("#pawn-promotion").delegate(".pawn-promotion-piece", "click", function(){
socket.emit("promotePawn", sessionStorage.getItem("gameId"), this.id);
});
function createRoom(){
socket.emit("roomCreate");
}
function joinRoom(id){
console.log(id);
socket.emit("roomJoin", id);
}
function setJoinUI(){
$("#welcome").addClass("deactive");
$("#join").removeClass("deactive");
$("title").html("Enter a valid Game Id");
}
function setWaitingRoom(){
$("#board-ui").addClass("deactive");
$("#welcome").addClass("deactive");
$("#join").addClass("deactive");
$("#waiting").removeClass("deactive");
$("title").html("Waiting for a room");
}
$(document).ready(function(){
$("#welcome").removeClass("deactive");
$("title").html("Start a game | Join a game");
});
// Socket Event Handlers
let socket = io();
socket.on("getGameId", function(gameId){
sessionStorage.setItem("gameId", gameId);
$("#roomId").text(gameId);
setWaitingRoom();
});
socket.on("startGame", (fen) => {
setBoardState(fen);
prepForGame();
$("title").html("Chess");
});
socket.on("boardUpdated", (fen) => {
setBoardState(fen);
if(board.player == getThisPlayer())
showSnackBar("Your Turn");
});
socket.on("playerColor", (player) => {
sessionStorage.setItem("player", player);
console.log(player);
if(player == Players.white)
showSnackBar("You\'re playing as white");
else
showSnackBar("You\'re playing as black");
});
socket.on("reJoinSuccess", () => {setBoardState(fen);prepForGame();});
socket.on("playerJoined", () => showSnackBar("A Player has joined"));
socket.on("invalidMove", () => alert("That move isn\'t allowed"));
socket.on("invalidRoomId", () => {
alert("Invalid Room Id");
});
socket.on("startPawnPromotion", (player) => {
if(player == getThisPlayer())
pawnPromotionSetup();
if(player == Players.white)
$("#player").text("White can promote pawn");
else
$("#player").text("Black can promote pawn");
});
socket.on("successPawnPromotion", ()=>{
$("#pawn-promotion").addClass("deactive");
disableMoves = false;
});
socket.on("errorPawnPromotion", () => alert("Invalid Move"));
socket.on("victory", (player) => {
disableMoves = true;
if(getThisPlayer() == player)
handleVictory();
else
handleLoss();
});
socket.on("playerDisconnect", function(){
showSnackBar("A player has disconnected")
});
socket.on("endGameDisconnect", function(){
alert("Other player has disconnected, ending game");
setWaitingRoom();
});
socket.on("startCountDown", function(){
showSnackBar("Game will begin shortly");
countDown = setTimeout(() => socket.emit("coutdownFinished", sessionStorage.getItem("gameId")), 5000);
});
socket.on("endCountDownDisconnect", function(){
showSnackBar("The countdown has stopped");
clearTimeout(countDown);
});
socket.on("draw", () => handleDraw());
</script>
</body>
</html>