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scene_send_code.c
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scene_send_code.c
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/*
Sends the code to the DMComm and initiates sending
Displays current code we are sending in bold
Waits for and displays last recieved code in thin text
Right will go to the save code dialog for the new code (if there is one)
TODO:
Switch to a state machine like:
idle:
r -> pending r code
s -> pending s code
t -> reset
newline -> save validate
anything else -> reset
pending code:
: -> read code
anything else -> reset
read code:
A-Z,0-9 -> populate code
space -> end code -> idle
anything else -> reset
save validate:
if code valid -> done
if not valid -> reset
reset:
clear code then -> idle
*/
#include "flipper.h"
#include "app_state.h"
#include "scenes.h"
#include "dmcomm-lib/fcom.h"
#include "scene_send_code.h"
#include <furi_hal_cortex.h>
#define MAX_DISPLAY_BYTES 36
// These need to persist between processInput calls as the serial data comes in at random points
static char curcode = 0;
static bool first = false;
static bool assert_next_colon = false; // Necessary for managing state
void processInput(void* context)
{
furi_assert(context);
App* app = context;
char out[64];
size_t recieved = 1;
while(recieved > 0)
{
memset(out, 0, 64);
recieved = furi_stream_buffer_receive(
app->dmcomm_output_stream,
&out,
63,
5);
if(app->state->waitForCode && recieved > 0)
{
FURI_LOG_I(TAG, "DMComm Sent Data: %d <%s>", recieved, out);
//FURI_LOG_I(TAG, "reading code");
int l = strlen(out);
for(int i = 0; i < l; i++)
{
if(out[i] == 't' || (assert_next_colon && out[i] != ':'))
{ // reset for timeout and continue :(
//FURI_LOG_I(TAG, "reset codes");
curcode = 0;
first = true;
app->state->spackets = 0;
app->state->rpackets = 0;
furi_string_reset(app->state->r_code);
furi_string_reset(app->state->s_code);
}
if(assert_next_colon)
assert_next_colon = false;
if(out[i] == 's')
{ // Starts an s code block
curcode = 's';
assert_next_colon = true;
//FURI_LOG_I(TAG, "read s");
if(furi_string_empty(app->state->s_code))
{
furi_string_push_back(app->state->s_code, app->state->current_code[0]);
if(first)
{
//FURI_LOG_I(TAG, "s first");
first = false;
furi_string_push_back(app->state->s_code, '1');
}
else
{
//FURI_LOG_I(TAG, "s second");
furi_string_push_back(app->state->s_code, '2');
}
}
furi_string_push_back(app->state->s_code, '-');
}
else if(out[i] == 'r')
{ // Starts an r code block
curcode = 'r';
assert_next_colon = true;
//FURI_LOG_I(TAG, "read r");
if(furi_string_empty(app->state->r_code))
{
furi_string_push_back(app->state->r_code, app->state->current_code[0]);
if(first)
{
//FURI_LOG_I(TAG, "r first");
first = false;
furi_string_push_back(app->state->r_code, '1');
}
else
{
//FURI_LOG_I(TAG, "r second");
furi_string_push_back(app->state->r_code, '2');
}
}
furi_string_push_back(app->state->r_code, '-');
}
else if(curcode != 0 && (('A' <= out[i] && out[i] <= 'Z') || ('0' <= out[i] && out[i] <= '9')))
{ // If we're reading a code, read alphanum into the code
//FURI_LOG_I(TAG, "read char %c", out[i]);
if(curcode == 's')
furi_string_push_back(app->state->s_code, out[i]);
if(curcode == 'r')
furi_string_push_back(app->state->r_code, out[i]);
}
else if(curcode != 0 && (out[i] == ' ' || out[i] == '\n'))
{ // If we're reading a code, a space ends it
//FURI_LOG_I(TAG, "code done");
if(curcode == 's')
app->state->spackets++;
if(curcode == 'r')
app->state->rpackets++;
curcode = 0;
}
// if spackets == rpackets and spackets = code packets, then present code for saving
// and stop scanning for new codes. Perhaps shutdown dmcomm at this point?
if(app->state->rpackets == app->state->codeLen && app->state->spackets == app->state->codeLen)
{
FURI_LOG_I(TAG, "s code %s", furi_string_get_cstr(app->state->s_code));
FURI_LOG_I(TAG, "r code %s", furi_string_get_cstr(app->state->r_code));
if(strlen(app->state->current_code) > 2 && app->state->current_code[1] == '1')
furi_string_set_strn(app->dialog_text, furi_string_get_cstr(app->state->r_code), MAX_DISPLAY_BYTES);
else
furi_string_set_strn(app->dialog_text, furi_string_get_cstr(app->state->s_code), MAX_DISPLAY_BYTES);
if(furi_string_size(app->dialog_text) >= MAX_DISPLAY_BYTES)
furi_string_cat(app->dialog_text, "...");
dialog_ex_set_text(app->dialog, furi_string_get_cstr(app->dialog_text), 10, 24, AlignLeft, AlignTop);
dialog_ex_set_right_button_text(app->dialog, "Save");
app->state->waitForCode = false;
break; // stop reading data
FURI_LOG_I(TAG, "done");
}
}
}
}
}
void scbs(void* context)
{
// This needs to be pretty short or it will delay comms
furi_assert(context);
App* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, SerialInputAvailable);
}
void send_code_dialog_callback(DialogExResult result, void* context) {
FURI_LOG_I(TAG, "send_code_dialog_callback");
furi_assert(context);
App* app = context;
if(result == DialogExResultRight) {
// If we are still waiting for a code, don't do anything
if(app->state->waitForCode)
return;
// If either code is empty, then don't do anything
if(furi_string_empty(app->state->r_code))
return;
if(furi_string_empty(app->state->s_code))
return;
// save code
if(strlen(app->state->current_code) > 2 && app->state->current_code[1] == '1')
strncpy(app->state->result_code, furi_string_get_cstr(app->state->r_code), MAX_DIGIROM_LEN);
else
strncpy(app->state->result_code, furi_string_get_cstr(app->state->s_code), MAX_DIGIROM_LEN);
// Come back to this scene after code save
app->state->save_code_return_scene = FcomSendCodeScene;
scene_manager_next_scene(app->scene_manager, FcomSaveCodeScene);
}
}
void fcom_send_code_scene_on_enter(void* context) {
FURI_LOG_I(TAG, "fcom_send_code_scene_on_enter");
App* app = context;
// Initialize our GUI
furi_string_set_strn(app->dialog_header, app->state->current_code, MAX_DISPLAY_BYTES);
if(furi_string_size(app->dialog_header) >= MAX_DISPLAY_BYTES)
furi_string_cat(app->dialog_header, "...");
dialog_ex_set_header(app->dialog, furi_string_get_cstr(app->dialog_header), 64, 2, AlignCenter, AlignTop);
dialog_ex_set_text(app->dialog, "Response Code Goes Here", 10, 24, AlignLeft, AlignTop);
dialog_ex_set_left_button_text(app->dialog, NULL);
dialog_ex_set_right_button_text(app->dialog, NULL);
dialog_ex_set_center_button_text(app->dialog, NULL); // This will eventually be a "resend" button
dialog_ex_set_result_callback(app->dialog, send_code_dialog_callback);
dialog_ex_set_context(app->dialog, app);
// Setup dmcomm to send
curcode = 0;
first = true;
app->state->codeLen = 0;
app->state->rpackets = 0;
app->state->spackets = 0;
for(size_t i = 0; i < strlen(app->state->current_code); i++)
{
if(app->state->current_code[i] == '-')
app->state->codeLen++;
}
app->state->waitForCode = true;
set_serial_callback(scbs);
furi_string_reset(app->state->r_code);
furi_string_reset(app->state->s_code);
// Trigger send
dmcomm_sendcommand(app, app->state->current_code);
dmcomm_sendcommand(app, "\n");
// start UI
view_dispatcher_switch_to_view(app->view_dispatcher, FcomSendCodeView);
}
bool fcom_send_code_scene_on_event(void* context, SceneManagerEvent event) {
FURI_LOG_I(TAG, "fcom_send_code_scene_on_event");
App* app = context;
bool consumed = false;
switch(event.type) {
case SceneManagerEventTypeCustom:
switch(event.event) {
case SerialInputAvailable:
// DMComm sent us some data, so process it
processInput(app);
consumed = true;
break;
}
break;
default: // eg. SceneManagerEventTypeBack, SceneManagerEventTypeTick
consumed = false;
break;
}
return consumed;
}
void fcom_send_code_scene_on_exit(void* context) {
FURI_LOG_I(TAG, "fcom_send_code_scene_on_exit");
App* app = context;
// Clear out dmcomm
set_serial_callback(NULL);
// pause dmcomm
dmcomm_sendcommand(app, "0\n");
app->state->waitForCode = false;
}