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Looks+: Recoloring a costume resets its rotation center #1963
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for the record, this isnt exactly a issue with Looks+ its more of a issue with how rotation centers are applied with Scratch skins. However, there is a PR in this repository and some others to work towards fixing it. In the mean time, you could add a invisible box to your costume to keep the rotation center, or alternatively, use other extensions to manually set the rotation center |
I believe this would be fixed by #1517 We can unblock it even though the centering for bitmaps isn't ready yet |
dont you need to edit Looks+ and Skins too? |
I didn't even think of the invisible box. |
Leave it open, it's not fixed yet
yes i forgot that pull request only touched Assets |
oh sorry i don't really know how it works there. |
yeah just so you know, no extensions on the Turbowarp gallery has a manual set rotation center block. |
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When changing an svg color, it resets its x and y offset and changes its rotation point. I could manually fix the x and y offset but i can't solve the rotation point problem.
I need it because i suppose there is way to make a sprite change color AND brightness.
For my character, to make its skin customizable, i created (for each body segment) 1 layer for the outline (back layer) that is black, 1 for the skin (red by default then the color can change depending on the skin tone, and brightness effect can change) and 1 other for the skin brightness (black).
skin and its outline, with the 3 layers (1og and 2 clones. It may slow the game a lot when i'll add the 7 others athletes (21 sprites for each, and 42 clones (even more clones if not naked...)))

for example, the arm new position when i use the extension to change its color is this :

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